Tinsel is going to be supported?

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ChickenHound
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Tinsel is going to be supported?

Post by ChickenHound »

I clicked About in the ScummVM menu and it had some credits for the wonderful people who were devolving the Tinsel support. Does this mean someday Discworld will be compatible? :D
KuroShiro
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Post by KuroShiro »

Both games are already completable in the latest daily build (on most systems).
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ChickenHound
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Post by ChickenHound »

Excellent. Is the daily build stable?
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eriktorbjorn
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Post by eriktorbjorn »

ChickenHound wrote:Excellent. Is the daily build stable?
If we knew for certain, we wouldn't need to test it before each new release. ;)

In my experience, it's usually quite stable.
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Harrypoppins
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Post by Harrypoppins »

When will there a new dayly build for macosx intel and ppc, they're older than scummvm.
Thanks.
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clone2727
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Post by clone2727 »

Harrypoppins wrote:When will there a new dayly build for macosx intel and ppc, they're older than scummvm.
Thanks.
While they're not in a dmg, there's both PPC and Intel builds available here.
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Harrypoppins
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Post by Harrypoppins »

Thanks, but i was talking about them. The version of the nighty build is older of ScummVm . (there is no waxworks and no discworld)

Sorry for my awful english. :oops:
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clone2727
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Post by clone2727 »

Harrypoppins wrote:Thanks, but i was talking about them. The version of the nighty build is older of ScummVm . (there is no waxworks and no discworld)
All engines are enabled in daily builds.
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Mataku
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Post by Mataku »

Why aren't the Discworld games on the comparability chart in the main site?
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Mud
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Post by Mud »

They aren't supported. (Much like SCI games)
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Mataku
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Post by Mataku »

Mud wrote:They aren't supported. (Much like SCI games)
read the thread...

I've already played both games to the end on ScummVM, so I can attest to no big bugs...
Matt
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Post by Matt »

Still, they are not officially supported. Is it so hard to understand?
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Mataku
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Post by Mataku »

but what does it even mean? I mean, the compatibility chart in the site is the compatibility for the SVN version, and it has some games that are "not officially supported" on there, like 'return to zork', so why not Discworld?
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eriktorbjorn
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Post by eriktorbjorn »

Mataku wrote:but what does it even mean?
I assumed it meant the engines which are disabled (but which may have still been enabled in daily snapshots, at the maintainer's discretion). I can't run the configure script to see what it says at the moment, but from looking at it I believe that's the following engines/games:
  • Personal Nightmare
  • Cruise for a Corpse
  • Igor: Objective Uikokahonia
  • Lands of Lore
  • M4/MADS
  • SAGA 2 games
  • SCI/SCI32
  • Tinsel
As to why the Tinsel engine is disabled by default, I'm not sure. I haven't followed its development lately. At one point, there were problems running it on big-endian CPUs, and there may have been some issue with detecting some versions of the game. Possibly a few other things. Of the disabled engines, it's probably among the ones in best shape to be enabled.
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LordHoto
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Post by LordHoto »

Mataku wrote:but what does it even mean? I mean, the compatibility chart in the site is the compatibility for the SVN version, and it has some games that are "not officially supported" on there, like 'return to zork', so why not Discworld?
Hu? "Return to Zork" *is* officially supported, we had a news item for it and we added it to our compatibility page.
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