GTA hack opens possibility for ScummVM on 2.5/2.6?
Moderator: ScummVM Team
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- Posts: 6
- Joined: Mon Jan 30, 2006 5:35 pm
- Location: Germany-Berlin
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- Posts: 6
- Joined: Mon Jan 30, 2006 5:35 pm
- Location: Germany-Berlin
Yes but this version have many Bugs
http://psp-news.dcemu.co.uk/files/ScummVM-PSP-Beta.zip
This is only Version that works.
with the following parameters:
["SCUMMVM-PSP"_3CF69BEA]
ebootname=SCUMMVM-PSP
readsections=N
callinit=N
ignorefixedpath=N
confirm=N
mandatorypath=ms0:/PSP/GAME/SCUMMVM/
In the Eloader screen with the Text"Found Suspicious hard path at 08AD3E68"
Press a button to continue.
Then Press Square or Left Trigger to Start with alternative parameters
http://psp-news.dcemu.co.uk/files/ScummVM-PSP-Beta.zip
This is only Version that works.
with the following parameters:
["SCUMMVM-PSP"_3CF69BEA]
ebootname=SCUMMVM-PSP
readsections=N
callinit=N
ignorefixedpath=N
confirm=N
mandatorypath=ms0:/PSP/GAME/SCUMMVM/
In the Eloader screen with the Text"Found Suspicious hard path at 08AD3E68"
Press a button to continue.
Then Press Square or Left Trigger to Start with alternative parameters
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- Posts: 6
- Joined: Mon Jan 30, 2006 5:35 pm
- Location: Germany-Berlin
That Parameters must in loader095gta.cfg
There is a list
###############################################################################
# Per-EBOOT sections. These are named (within '[]') by their module name #
# and signature. Use the EBOOT signature generator to find these. #
#
# Options are the same as in [defaults] above, and define overrides for this #
# EBOOT.
#
# Additional parameters: #
# ebootname : name for this EBOOT (displayed in error messages) #
###############################################################################
["SCUMMVM-PSP"_3CF69BEA]
#*************************************************************************#
#* ScummVM-PSP
#*************************************************************************#
ebootname=SCUMMVM-PSP
readsections=N
callinit=N
ignorefixedpath=N
confirm=N
mandatorypath=ms0:/PSP/GAME/SCUMMVM/
There is a list
###############################################################################
# Per-EBOOT sections. These are named (within '[]') by their module name #
# and signature. Use the EBOOT signature generator to find these. #
#
# Options are the same as in [defaults] above, and define overrides for this #
# EBOOT.
#
# Additional parameters: #
# ebootname : name for this EBOOT (displayed in error messages) #
###############################################################################
["SCUMMVM-PSP"_3CF69BEA]
#*************************************************************************#
#* ScummVM-PSP
#*************************************************************************#
ebootname=SCUMMVM-PSP
readsections=N
callinit=N
ignorefixedpath=N
confirm=N
mandatorypath=ms0:/PSP/GAME/SCUMMVM/
AARGH PLEASE FOR THE LOVE OF EVERYTHING HOLY DO NOT USE THAT OLD BUGGY PIECE OF SHIT VERSION!!!
Well, ofcourse you can use it if you want, but note that it's so bug-ridden that it 'll no doubt be very hard to derive any enjoyment from, you've been warned!
Oh, and whatever you do, DON'T report any bugs or issues with that version. Thank you.
Well, ofcourse you can use it if you want, but note that it's so bug-ridden that it 'll no doubt be very hard to derive any enjoyment from, you've been warned!
Oh, and whatever you do, DON'T report any bugs or issues with that version. Thank you.
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- Posts: 6
- Joined: Mon Jan 30, 2006 5:35 pm
- Location: Germany-Berlin
joostp wrote:AARGH PLEASE FOR THE LOVE OF EVERYTHING HOLY DO NOT USE THAT OLD BUGGY PIECE OF SHIT VERSION!!!
Well, ofcourse you can use it if you want, but note that it's so bug-ridden that it 'll no doubt be very hard to derive any enjoyment from, you've been warned!
Oh, and whatever you do, DON'T report any bugs or issues with that version. Thank you.
I hope you have soon a better version that works with the GTA Loader.
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- Posts: 6
- Joined: Mon Jan 30, 2006 5:35 pm
- Location: Germany-Berlin
Sorry sorry.joostp wrote:Thanks for taking the time to read both this thread and the README included with eLoader BETA before posting this valuable reply.Nemesis-Berlin wrote:I hope you have soon a better version that works with the GTA Loader.
I have found a better and newer Version that works with the GTA Loader.
ahh cool i hope so..cause most of the homebrew for it wont open til after around 3-4 goes of restarting and i did it about 6 times with 0.8.1 so ill give it some more shots and tell you if anything happens...the first times i did it after the blnc screen the memory stick light flashed as if it were gona open so ill keep hoping
Is it possible at all to play any scummvm Version on Psp with FW 2.5 ?? I have an EU Psp...i heard people saying that it doesnt work with this Version, because of some hardpath error. Nemesis Berlin said, that you just can ignore it by pushing square or left trigger button...but that didnt work for me...it just switched of....Does anybody maybe know more ?
I recommend you wait for a new version of eLoader to be released that'll work with ScummVM 0.8.1.Garrett wrote:Is it possible at all to play any scummvm Version on Psp with FW 2.5 ?? I have an EU Psp...i heard people saying that it doesnt work with this Version, because of some hardpath error. Nemesis Berlin said, that you just can ignore it by pushing square or left trigger button...but that didnt work for me...it just switched of....Does anybody maybe know more ?
Right now it's not worth the trouble and inconvenience of using a really buggy version of the port IMHO