Help testing Amiga Monkey Island + Sound!
Moderator: ScummVM Team
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Forum Rule 0 on the roms. You'll have to find a way to dump your disks. There are several ways to dump them.Zirus Blackheart wrote:Does anyone know where the amiga rom is availible from?
That questions proilly a no-no so, can someone tell me a way to get my pc to recognise my Monkey Island amiga disks?
Cheers
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- ezekiel000
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http://lclevy.free.fr/adflib/unadf.html
http://adfopus.sourceforge.net/
This should be fine right? not going against rule #0?
http://adfopus.sourceforge.net/
This should be fine right? not going against rule #0?
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yeah no problem with those links.ezekiel000 wrote:http://lclevy.free.fr/adflib/unadf.html
http://adfopus.sourceforge.net/
This should be fine right? not going against rule #0?
the harder part is getting the .adf files on the pc in the first place. without buying fairly rare hardware for the pc, the only way i can remember to do this off the top of my head is by using an amiga to read the disks. you could use the amiga to make an .adf file, or in the case of monkey island, just read the individual files from the disks, then you can send them to the pc via a serial cable or by copying them to a pc-formatted floppy, or probably some other ways.
hassle, basically, but easier alternatives can't be discussed here (rule #0 again).
Thanks, which MI (language?) and ScummVM-Versions did you use (PC,Linux,PSP)?LogicDeLuxe wrote:Now played the entire game with that special ScummVM version and compared it on my Amiga 1200. Here are the things I noticed:
I experienced this with the PSP Version when in the Melee Island Woods. But I cant replicate it under Win32... and it also doesnt occur always - but when it does the music seem to restart at every change. If you arent on PSP please run debuglevel 3 (-d 3) and see if "player_v4a: " or "Tfmx: " Messages appear when this occurs.LogicDeLuxe wrote:- Some musics annoyingly restart at certain points despite they are playing already. Most noticeable on Monkey Island when exploring the island where this happens on almost every screen.
They can be retriggered in ScummVM aswell - I just dont believe I implemented it 100% the same way. Also everything is buffered in ScummVM which can delay effects (aint a big delay but should be noticeable). Which effect in the kitchen are you talking about exactly?LogicDeLuxe wrote:- A very minor difference is there in the sound effects which is the opposite problem. Already playing samples can be retriggered on the Amiga. In ScummVM, it seems any sample is forced to be played to the end before it can be played again. This makes a subtle difference in the Scumm Bar kitchen, for instance. This would be a fix for perfectionists. I personally wouldn't mind much.
MI has the filter enabled and I cant stand it eitherLogicDeLuxe wrote:Overall, the music and sound effects quality comes very close to a real Amiga with filter turned off. Almost any game actually turns the filter off, since it is rather useless. Except on an Amiga 1000, where you can't turn it off. If you intend to implement filters, then I would prefer a high quality resampling algorithm over that excessive lowpass filtering. And let the option to turn it off for the purists.
- LogicDeLuxe
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It's the German version with the dark skin. Played on Windows 2000 with the ScummVM version you provided:nolange wrote:Thanks, which MI (language?) and ScummVM-Versions did you use (PC,Linux,PSP)?LogicDeLuxe wrote:Now played the entire game with that special ScummVM version and compared it on my Amiga 1200. Here are the things I noticed:
ScummVM 0.14.0svn (Jun 20 2009 23:34:34)
Features compiled in: zLib
Something is cooking there. The same sound is played in the storage deck in part 2.Which effect in the kitchen are you talking about exactly?
Then, why don't you just turn it off? After all, MI is one of those few games from that time honoring the Amiga OS, thus even multitasking is available. Here is this simple tool which let you toggle the power led (actually being a filter indicator): http://www.rapidspread.com/file.jsp?id=zd8asd8trvMI has the filter enabled and I cant stand it either
EDIT:
just checked with the debug parameter. With -b2 you'll start directly on the Monkey Island overview.
nolange wrote:I experienced this with the PSP Version when in the Melee Island Woods. But I cant replicate it under Win32... and it also doesnt occur always - but when it does the music seem to restart at every change. If you arent on PSP please run debuglevel 3 (-d 3) and see if "player_v4a: " or "Tfmx: " Messages appear when this occurs.
Code: Select all
E:\download\MonkeyVM\Win32>scummvm.exe -d 3 -b2 monkey-vga-amiga-de-1
Debuglevel (from command line): 3
Output sample rate: 44100 Hz
WARNING: Could not find theme 'scummmodern' falling back to builtin!
User picked target 'monkey-vga-amiga-de-1' (gameid 'monkey')...
Looking for a plugin supporting this gameid... SCUMM Engine [all games]
Starting 'The Secret of Monkey Island'
Using gameid monkey, variant VGA, extra VGA
Using MD5 '0a212fa35fa8421f31c1f3961272caf0'
Opening hashed: music.dat
Opening hashed: sample.dat
Opening hashed: 000.lfl
Opening hashed: 901.LFL
Opening hashed: disk01.lec
(0:1:0x5E): Opening hashed: 902.LFL
(0:1:0x61): Opening hashed: 904.LFL
(0:1:0x7AE): Opening hashed: disk01.lec
(38:10002:0x4127): Adding object 497 from room 38 into inventory
(2:1:0x10EE): Opening hashed: disk04.lec
(2:1:0x10EE): Opening hashed: disk01.lec
(2:10002:0x5ED3): Opening hashed: disk04.lec
(2:10002:0x5F9A): Opening hashed: disk02.lec
(2:10002:0x5FB3): setBoxFlags(9, 0x80)
(2:10002:0x5FB3): setBoxFlags(10, 0x80)
(2:10002:0x5FB3): setBoxFlags(11, 0x80)
(2:10002:0x5FB3): setBoxFlags(12, 0x80)
(2:10002:0x6018): Opening hashed: disk04.lec
player_v4a: play 116: song 15 - 7F
(2:10001:0x5E53): setBoxFlags(0, 0x00)
(2:10001:0x5E53): setBoxFlags(1, 0x00)
(2:10001:0x5E53): setBoxFlags(2, 0x00)
(2:10001:0x5E53): setBoxFlags(3, 0x00)
(2:10001:0x5E53): setBoxFlags(4, 0x00)
(2:10001:0x5E53): setBoxFlags(5, 0x00)
(2:10001:0x5E53): setBoxFlags(6, 0x00)
(2:10001:0x5E53): setBoxFlags(7, 0x00)
(2:10001:0x5E53): setBoxFlags(8, 0x00)
(2:10001:0x5E53): setBoxFlags(9, 0x00)
(2:10001:0x5E53): setBoxFlags(10, 0x00)
(2:10001:0x5E53): setBoxFlags(11, 0x00)
(2:10001:0x5E53): setBoxFlags(12, 0x00)
(3:10002:0x668B): setBoxFlags(25, 0x80)
(3:10002:0x668B): setBoxFlags(26, 0x80)
(3:10002:0x668B): setBoxFlags(27, 0x80)
(3:10002:0x668B): setBoxFlags(28, 0x80)
(3:10002:0x668B): setBoxFlags(29, 0x80)
(3:10002:0x668B): setBoxFlags(30, 0x80)
(3:10002:0x668B): setBoxFlags(31, 0x80)
(3:10002:0x668B): setBoxFlags(32, 0x80)
(3:10002:0x668B): setBoxFlags(33, 0x80)
(3:10002:0x668B): setBoxFlags(34, 0x80)
(3:10002:0x668B): setBoxFlags(35, 0x80)
(3:10002:0x668B): setBoxFlags(36, 0x80)
(3:10002:0x668B): setBoxFlags(37, 0x80)
(3:10002:0x66E9): setBoxFlags(19, 0x80)
(3:10002:0x66E9): setBoxFlags(20, 0x80)
(3:10002:0x66E9): setBoxFlags(21, 0x80)
(3:10002:0x66E9): setBoxFlags(22, 0x80)
(3:10002:0x66E9): setBoxFlags(23, 0x80)
(3:10002:0x66E9): setBoxFlags(24, 0x80)
player_v4a: play 116: song 15 - 7F
Good, gonna compile another Win32 Version after some more double-checkingLogicDeLuxe wrote:It's the German version with the dark skin. Played on Windows 2000 with the ScummVM version you provided:
ScummVM 0.14.0svn (Jun 20 2009 23:34:34)
Features compiled in: zLib
Hmm, this sounds quite similar to the real Amiga version for me, prolly just some timing issues.LogicDeLuxe wrote:Something is cooking there. The same sound is played in the storage deck in part 2.
Who says I dont? Was merely stating my opinion.LogicDeLuxe wrote:]Then, why don't you just turn it off?
About the music-restarting bug: apparently it depends on whether you hear the "chapter introduction" or skip it after the music started. If the music started and you skipped it then theres no bug and I couldnt find it before.
edit: new Win32 Binaries are up, check first post
- LogicDeLuxe
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ok, here's my mac build, fresh from the svn branch this morning. i'm afraid it's intel-only, i'm not clever/motivated enough to make a universal build. it's also possible it might only work on leopard, sorry. also this will only play scumm games, i left out the other engines.
i haven't actually tested it yet but it works as far as the intro
download
i haven't actually tested it yet but it works as far as the intro
download
- JohnnyWalker2001
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- Location: London, UK
This is pretty darn awesome, but for those waiting for a "perfect" Amiga version, just use these MP3s in place of the MP3s from the CD-ROM.
You get all 256 colors, better interface, more animation, etc. BUT with the kick-ass Amiga soundtrack!
Get the Amiga music pack here:
http://www.scummbar.com/miamigapc/mipc-amigamusic2.zip
You get all 256 colors, better interface, more animation, etc. BUT with the kick-ass Amiga soundtrack!
Get the Amiga music pack here:
http://www.scummbar.com/miamigapc/mipc-amigamusic2.zip
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- Red_Breast
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