@ raschi - I would do but we're having real trouble get forwarders to read .elf files. Try the elf to dol converter here.
Interesting. According to the page you link to, ELF files generates with the latest DevKitPro shouldn't have any problems... Or do they? Could you please elaborate on these issues, or alternatively just give a link where one can read up on it? Thanks!
fingolfin wrote:Interesting. According to the page you link to, ELF files generates with the latest DevKitPro shouldn't have any problems... Or do they? Could you please elaborate on these issues, or alternatively just give a link where one can read up on it? Thanks!
The .elf isn't the problem it's the forwarders loading the .elfs that is. The .elf of scummVM will run fine via the HBC.
Bossk wrote:That batchfile uses powerpc-gekko-objcopy(.exe) to convert to dol.
A while ago (2 or 3 DKPPC releases ago) that changed to using the included elf2dol (devkitPPC/bin/elf2dol).
MusicallyInspired wrote:In widescreen, some of the characters appear stretched (Max, Guybrush, and Purple Tentacle). Everything else looks fine, though.
All sprites were drawn for widescreen and tested on a 42" widescreen LCD TV so they shouldn't be stretched! Something to do with your TV's settings maybe?
No. My Wii is set for Widescreen and my Widescreen TV is set appropriately. The ScummVM letters and other graphics besides the ones I mentioned appear in the correct way.