Oof. That's what I actually meant to write.LordHoto wrote: Actually it should have MPEG support disabled by default.
![Embarassed :oops:](./images/smilies/icon_redface.gif)
Moderator: ScummVM Team
Not at this time, at least. It used to be there for the Broken Sword cutscenes but the only advantage of MPEG was that those files were smaller, and the price of that was that they didn't look as good.lucx wrote:So no need for mpeg2?
I'll be testing out this new build just as soon as I can get my annoying linux box to cooperate in mounting my sd card. I should have results soon(ish)!cerial wrote:...New build...
I will certainly do that, but I think I won't come around doing this before the weekend.lucx wrote:Can you update your tutorial too? is very useful and good tutorial!!!!
Yep, we're back to single .exe (for now at least - to make the buildbot work) I'm still looking how to tweak the build process elegantly to build 2 (or more) executables.NLS wrote:so we are back to single exe?
also cerial, have you seen my PM? (long time ago - never got a reply)
I really was unaware of the fact that there were previous builds of scummvm for wince with sci support.. If I had known that, I maybe had never started with working to get a usable buildbot configurationdinx2582 wrote:I've tested it, and it appears to work at least in regards to the previously-mentioned input problem. Unfortunately the only thing I have with me to test is SQ3, which does appear to work no better/worse than it has in any previous builds.
Oh, I was referring to builds on other platforms, so I should have clarified. I'm pretty sure you're correct about sci being disabled for previous ppc builds. For months I've been dying to get SQ3 running on my phone, so I'm quite glad that you went to the trouble to do this. Thank you very, very much!cerial wrote: I really was unaware of the fact that there were previous builds of scummvm for wince with sci support.. If I had known that, I maybe had never started with working to get a usable buildbot configuration
Hmm, maybe you could have tried my old FreeSCI WinCE Port. But it only runs the "old" sci games, not the new games with 256 colors. I myself have completed SQ3 with this port years agodinx2582 wrote:.. For months I've been dying to get SQ3 running on my phone, ...
As a matter of fact, I've definitely tried that before. It may just be my device's clock speed or something like that, but everything ran quite slowly making it unplayable. I think that's what the deal was anyway. It was either that or it didn't work at all, otherwise I'd have been perfectly happy using that.cerial wrote: Hmm, maybe you could have tried my old FreeSCI WinCE Port. But it only runs the "old" sci games, not the new games with 256 colors. I myself have completed SQ3 with this port years ago
See FreeSCI for PocketPC and here for screenshots
Ok, I can surely say that I haven't updated FreeSCI for PocketPC the last 4-5 years. My patch has been merged with the official FreeSCI sources and because everything worked so far (at least here - but I only had 1 device to test on).dinx2582 wrote:...Of course, this was at least a year ago. If you think it has improved by any significant margin since that time, let me know and I'd try it again.