Monkey Island SE with SCUMMVM???
Moderator: ScummVM Team
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
I guess not, since we will not even add support for the Steam versions, i.e. we don't want to step on Lucasarts' toes. Refer to sev's blog concerning Steam versions:DelSol wrote:lets get back to the topic. is it possible to build in support for monkey island se in scummvm? that would be great. osx users really have a problem right now. neither the tales of monkey island nor monkey island se gets an osx port. so we have to rely on scummvm. at least for monkey island se. i dont expect tomi to run 3d graphics in scummvm. but could you atleast try to get support for monkey island se?
http://sev-notes.blogspot.com/2009/07/s ... ummvm.html
Well, I wouldn't completely rule out the possibility for MISE support in a future ScummVM version (but right now we haven't seen the game and hence don't know how much they changed in the engine to make it work). Same holds for the Steam games (for those there are no technical difficulties). But it won't be very soon.
Unfortunately, that's not how developers and publishers think, or they would have realized a long time ago that the only people who are inconvenienced by DRM and copy protection are the paying customers.bobdevis wrote:Let's hope they realize that there are no downsides for them and that it could only possibly _reduce_ the piracy of the old games.
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- Posts: 3
- Joined: Wed Jul 15, 2009 8:30 pm
I've got the PC version. For starters, here's the file listing:
Attempting to open any of the files with 7-zip fails. If anyone has any debug tools or such they'd like me to run on it, I'd be happy to.
Code: Select all
PS C:\Program Files\Steam\steamapps\common\the secret of monkey island special edition> ls -recurse
Directory: C:\Program Files\Steam\steamapps\common\the secret of monkey island special edition
Mode LastWriteTime Length Name
---- ------------- ------ ----
d---- 7/15/2009 3:05 PM audio
d---- 7/15/2009 3:05 PM directx
d---- 7/15/2009 3:04 PM dotnet35
d---- 7/15/2009 3:01 PM localization
-a--- 7/15/2009 3:02 PM 472 install.vdf
-a--- 7/15/2009 3:01 PM 1359872 MISE.exe
-a--- 7/15/2009 3:24 PM 1242812968 Monkey1.pak
Directory: C:\Program Files\Steam\steamapps\common\the secret of monkey island special edition\audio
Mode LastWriteTime Length Name
---- ------------- ------ ----
-a--- 7/15/2009 3:07 PM 38137856 Ambience.xwb
-a--- 7/15/2009 3:01 PM 3899 AmbienceCues.xsb
-a--- 7/15/2009 3:04 PM 2582 Monkey1Audio.xgs
-a--- 7/15/2009 3:03 PM 1791 MusicCuesNew.xsb
-a--- 7/15/2009 3:02 PM 1691 MusicCuesOriginal.xsb
-a--- 7/15/2009 3:07 PM 22702080 MusicNew.xwb
-a--- 7/15/2009 3:09 PM 106979328 MusicOriginal.xwb
-a--- 7/15/2009 3:02 PM 1425408 RoomSFX.xwb
-a--- 7/15/2009 3:02 PM 308 RoomSFXCues.xsb
-a--- 7/15/2009 3:01 PM 13935 SFXCuesNew.xsb
-a--- 7/15/2009 3:04 PM 3661 SFXCuesOriginal.xsb
-a--- 7/15/2009 3:06 PM 22597632 SFXNew.xwb
-a--- 7/15/2009 3:05 PM 2465792 SFXOriginal.xwb
-a--- 7/15/2009 3:02 PM 6177856 speech.info
-a--- 7/15/2009 3:34 PM 838791168 Speech.xwb
-a--- 7/15/2009 3:02 PM 289474 SpeechCues.xsb
Directory: C:\Program Files\Steam\steamapps\common\the secret of monkey island special edition\directx
--truncated--
Directory: C:\Program Files\Steam\steamapps\common\the secret of monkey island special edition\dotnet35
--truncated--
Directory: C:\Program Files\Steam\steamapps\common\the secret of monkey island special edition\localization
Mode LastWriteTime Length Name
---- ------------- ------ ----
-a--- 7/15/2009 3:01 PM 784896 uiText.info
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- Posts: 3
- Joined: Wed Jul 15, 2009 8:30 pm
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- Posts: 3
- Joined: Wed Jul 15, 2009 8:30 pm
Maybe it's a new implementation of SCUMM on the CLR? I know LA has stated a few times on Twitter and Facebook that it's still SCUMM; that's the only reason I can think .net would be included
PS: Given the requirements (DX9, shader model 2.0); it's almost certainly a rewrite of SCUMM, as they'd be absolutely nuts to write DX9 support into 15 year old code
PS: Given the requirements (DX9, shader model 2.0); it's almost certainly a rewrite of SCUMM, as they'd be absolutely nuts to write DX9 support into 15 year old code
- JohnnyWalker2001
- Posts: 405
- Joined: Mon Oct 16, 2006 1:27 pm
- Location: London, UK
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- Posts: 13
- Joined: Sun Feb 19, 2006 9:19 pm
One of the errors in the original CD version has been fixed. MINOR SPOILERS BELOW
The error was that the cereal in part 2 could be used in the fire under the pot after opening it to create a flaming mass, and prevent you from progressing further in the game (you need to use the cereal in the pot). This error was only in the CD version, and I have just tried to duplicate it in both graphics modes but was prevented. I hope this info is useful.
The error was that the cereal in part 2 could be used in the fire under the pot after opening it to create a flaming mass, and prevent you from progressing further in the game (you need to use the cereal in the pot). This error was only in the CD version, and I have just tried to duplicate it in both graphics modes but was prevented. I hope this info is useful.