It has not been addressed since last I looked it would require some substantial platform specific changes/workarounds in the File class, although I've since thought of a few possible alternative ways to address this, so with some luck this'll be addressed in the future.
Thanks for the reply. Can you tell me what the problem is? I'll take a look at the code myself when I get a chance. It's one of the things I would really like to see done at this point, since I have only short breaks throughout the day to play on my PSP and starting up Scummvm every time is both annoying and wasteful.
In short; when you resume, all the file handles are closed/invalid.
Since ScummVM / the game engine is not aware of this, any subsequent reads a games does will fail (they'll need to be re-opened first).
At least, I believe that's what was going on last I looked (which admittedly was some time ago!).
OK I have my code written up. I tested it and it seems to work. I'm not sure how to manage SVN though. Can I commit files? Do I need to have permission first? Should I just send you the files?
Bluddy wrote:OK I have my code written up. I tested it and it seems to work. I'm not sure how to manage SVN though. Can I commit files? Do I need to have permission first? Should I just send you the files?
Great!
You should submit a patch to the Patch Tracker (link on the front page).