Loading Time Problem with Loom CD Version
Moderator: ScummVM Team
Loading Time Problem with Loom CD Version
So I dug up my old Loom CD, then used this tutorial: http://ubuntuforums.org/showthread.php?t=536748 that was on ubuntu.com to convert the audio track to mp3 then I tried to play it on the Wii and found the loading times to be HORRENDOUS. It was virtually impossible to play it. It took a couple minutes for the title screen to come up, and about a minute to examine each item.
HELP! What did I do wrong?
HELP! What did I do wrong?
- eriktorbjorn
- ScummVM Developer
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Re: Loading Time Problem with Loom CD Version
ScummVM has to determine where in the rather large audio file to play from. Apparently that's slow for MP3 files on some platforms. I'm told it's faster with Ogg Vorbis (and FLAC?), but I don't know if that is any help with the Wii version of ScummVM.
- Mr_Nick666
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- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
I've been pained by this too actually, as loom is basicially THE scumm game i care about.
I've tried with ogg, but it's still too much, it gets desynched with conversations which is really annoying.
EDIT: And i found it somewhat more annoying now that i've tried broken sword, and i know that they uee differing methods of playing the voices, but it's mildly annoying that the newer game which is more technically demading runs better then the older one. Rant end
I've tried with ogg, but it's still too much, it gets desynched with conversations which is really annoying.
EDIT: And i found it somewhat more annoying now that i've tried broken sword, and i know that they uee differing methods of playing the voices, but it's mildly annoying that the newer game which is more technically demading runs better then the older one. Rant end
I hear you! Yes... it is very frustrating that I could make COMI (Monkey3) run on real time with all the voices enabled and synched, and I can not run Loom CD successfullylink6616 wrote:but it's mildly annoying that the newer game which is more technically demading runs better then the older one
The audio lag basically makes it unplayable... whenever you want to play a note on the staff you have to wait like 30 secs per note!!!
I really think this is due Wii memory limitations and not really related to the scummvm port. The same audio track MP3/OGG compressed runs great on my PC running it from the same SD card.
But for Wii I have tried the FM-TOWNS version which runs fairly well, however, the voice acting from Loom CD is something priceless in the game and the FM-TOWNS version doesn't include voices. I really wish somebody found a way to play this game on the Wii as it should be played.
Thanks for answering dhewg, I'm sorry to reply late, but I was on vacations last weekdhewg wrote:I just tried my loom cd version with flac encoded audio tracks. the game comes up instantly, there are no noticable lags on the voice-overs, and dialogs and playing notes look fine too.
what scummvm version did you use?
where do you load scummvm from?
on which media is the loom game located?
I am using the original English CD-Talkie version with the audio track encoded to MP3 using LAME with the settings suggested in the scummvm readme file:
lame -t -q 0 -b 96 track1.wav track1.mp3
I am using scummvm wii port v0.13.1
I am using Wii Menu 3.4U and using HBC 1.01 to boot up scummvm.
I copied the data files among with the resulting track1.mp3 file to a Kingston 2GB SD Card.
Do you suggest me to try compressing the audio files with FLAC instead of MP3? Maybe MP3 compression algorythm is too heavy for the Wii processing, considering the resulting file is kind of large (~50 MB).
Do you think FLAC will give better performance than even Vorbis Ogg? I am not very familiar with the exact differences of these formats. What is your suggestion? Also, do you think I will get better performance in the SVN build than with 0.13.1?
Thank you very much!
Overall, all audio formats should be fine (apart from a known issue with ogg files converted by some older encoders).
The bottleneck we have on the Wii is the I/O throughput, meaning ScummVM can't read the data it wants off SD fast enough. So a rule of thumb is: the smaller the files, the less the Wii has to read - thus performing better
In your case, I'd try:
1) grab a current snapshot (SD I/O got better) and just try that without modifying any loom files: http://buildbot.scummvm.org/snapshots/1 ... st.tar.bz2
2) try another SD card
3) scan/defrag your current SD card
if nothing helps, you really might try reencoding the files, but I really hope 1) is all you have to do to enjoy loom on Wii
The bottleneck we have on the Wii is the I/O throughput, meaning ScummVM can't read the data it wants off SD fast enough. So a rule of thumb is: the smaller the files, the less the Wii has to read - thus performing better
In your case, I'd try:
1) grab a current snapshot (SD I/O got better) and just try that without modifying any loom files: http://buildbot.scummvm.org/snapshots/1 ... st.tar.bz2
2) try another SD card
3) scan/defrag your current SD card
if nothing helps, you really might try reencoding the files, but I really hope 1) is all you have to do to enjoy loom on Wii
- MusicallyInspired
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The reason CMI and other games with speech play more smoothly is because they don't use CD audio for speech. Every sound in Loom is read from CD audio. It only makes sense that things would go out of sync when ths Wii has problems decoding so much data (the audio track for Loom is huge!).
That said, I've experienced slowdowns with MP3 frequently on the Wii with various games on various releases. Never had a problem with OGGs yet (except with running games from USB on the latest SVNs, has that been fixed yet incidentally?). I avoid MP3s like plague whenever possible anyway because they're not near as efficient as OGGs. For everything not just ScummVM.
That said, I've experienced slowdowns with MP3 frequently on the Wii with various games on various releases. Never had a problem with OGGs yet (except with running games from USB on the latest SVNs, has that been fixed yet incidentally?). I avoid MP3s like plague whenever possible anyway because they're not near as efficient as OGGs. For everything not just ScummVM.
- Red_Breast
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I thought I'd give this a try but I had no problems.
I even copied and pasted the syntax from one of the posts who had problems.
It started instantly. Everything was in sync.
I actually tried this as I played Lost In Time on my Wii recently which is similar in that it has one huge CD audio track. I thought it might cause problems on Wii but it didn't.
The version of ScummVM I used I'd just downloaded from the Buildbot (bottom of Downloads page for those that can't find it). r43242
I even copied and pasted the syntax from one of the posts who had problems.
It started instantly. Everything was in sync.
I actually tried this as I played Lost In Time on my Wii recently which is similar in that it has one huge CD audio track. I thought it might cause problems on Wii but it didn't.
The version of ScummVM I used I'd just downloaded from the Buildbot (bottom of Downloads page for those that can't find it). r43242