It's a SCI game, so it should hopefully be supported in the future. I believe that game uses a more recent version of SCI than is currently implemented, so that future may still be far away though.soulafein wrote:Is there any chance of supporting Gabriel Knight in ScummVM??
Status of SCI games
Moderator: ScummVM Team
- eriktorbjorn
- ScummVM Developer
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Last edited by eriktorbjorn on Mon Aug 24, 2009 6:01 pm, edited 1 time in total.
- ezekiel000
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- MeddlingMonk
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- MeddlingMonk
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Cumbersome? There's no reason to look at the code at all if you're building for Windows, Linux or Mac OS. But I was under the impression that the nightly builds have all the engines enabled anyway (I make my own builds so I don't bother with the nightlies any more).
If you want to build it yourself with SCI enabled, just use the --enable-sci switch when configuring (or --enable-all-engines to get everything enabled). It's a little different for different systems, but on my Mac I just checkout the code and do "./configure --enable-all-engines && make && make bundle". On my Fedora computer, it's "./configure --enable-all-engines && make && sudo make install". I assume it's something similar in Windows.
Of course, you have to first have a dev environment set up already. That part takes a little work.
If you want to build it yourself with SCI enabled, just use the --enable-sci switch when configuring (or --enable-all-engines to get everything enabled). It's a little different for different systems, but on my Mac I just checkout the code and do "./configure --enable-all-engines && make && make bundle". On my Fedora computer, it's "./configure --enable-all-engines && make && sudo make install". I assume it's something similar in Windows.
Of course, you have to first have a dev environment set up already. That part takes a little work.
can you hook up a copy for XP/Vista?MeddlingMonk wrote:Cumbersome? There's no reason to look at the code at all if you're building for Windows, Linux or Mac OS. But I was under the impression that the nightly builds have all the engines enabled anyway (I make my own builds so I don't bother with the nightlies any more).
If you want to build it yourself with SCI enabled, just use the --enable-sci switch when configuring (or --enable-all-engines to get everything enabled). It's a little different for different systems, but on my Mac I just checkout the code and do "./configure --enable-all-engines && make && make bundle". On my Fedora computer, it's "./configure --enable-all-engines && make && sudo make install". I assume it's something similar in Windows.
Of course, you have to first have a dev environment set up already. That part takes a little work.
i had one nightly build that had scumm enabled, then decided to update again, then the SCI was disabled. this was a couple of weeks ago.
- MeddlingMonk
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Hey not bad, in King's Quest VI I got all the way to the trap floor in the catacombs before it crashed. He was just about to light the torch...
You have to use a couple tricks throughout the game though, like using enter instead of a mouse click and switching between speech and text to get around a couple hangs.
You have to use a couple tricks throughout the game though, like using enter instead of a mouse click and switching between speech and text to get around a couple hangs.
Yes, it has been completely disabled in the Win32 version since 1.0 release testing started. This is a shame as I really want to play my SCI games!Mataku wrote:was the SCI engine disabled in the win32 SVN aswell? Just installed the latest (1.0.0pre043842) and no SCI games would run for me. Tried to re-add the games (had some on the list from previous SVN) , but they won't even recognized.
Compile it yourself thenGraxer wrote:Yes, it has been completely disabled in the Win32 version since 1.0 release testing started. This is a shame as I really want to play my SCI games!Mataku wrote:was the SCI engine disabled in the win32 SVN aswell? Just installed the latest (1.0.0pre043842) and no SCI games would run for me. Tried to re-add the games (had some on the list from previous SVN) , but they won't even recognized.
It's not actually that hard, there's some pretty good instructions on the wiki, though getting everything set up can be a bit laborious.
See this.Graxer wrote:This is a shame as I really want to play my SCI games!
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