great that someone wants to work on the port. Thank you. The small device backends looks like good idea.
Regarding current status:
Audio was fixed in latest version by Tomas. Also there is a icon in taskbar now. Also due to changing fullscreen button right mouse button now doesn't work in bass
Things that are still missing:
keymapping - Tomas did some changes for scumm and bass but mappings in other engines are missing - FOTAQ,simon,gobliiins... so they are not 100% playable (even if enabled and rebuild from source), there are problems with acessing the menu, using right button and exiting the game. Perhaps the keyboard handling could be unified across all engines?
pause+sleep integration (=osso integration) - it would be nice to have pause which stops everything completely (including glowing cursor and sound) on keypress or from scummvm menu or at least when the cover is put on or window is minimized to save the battery
virtual keyboard or autogenerating save game names
audio - would be nice in (far) future to use existing mp3 dsp task on device for decoding mp3 (and vorbis in future). Also mt32 or midi emulation could be done on dsp, but I know it is very hard to do.
As for the startup screen, well, I like it when it runs even in window. Most games fit just fine (would be nice to have them centered better) and I can check the CPU load, battery and other things while playing. I think the startup screen is not such great idea. If there is a way to pause it completely I think the startup screen is not needed.
Also the icon is currently hardcoded in .desktop file to window with WM class SDL_App which is not exactly unique and can conflict with other SDL ports in future.
As for the SDL_App - it is 'feature' of SDL directly http://www.devolution.com/pipermail/sdl ... 47897.html
But in current code it can be fixed at least via setting variable SDL_VIDEO_X11_WMCLASS. Tried on device and it works.