I'm experiencing a repeatable crash in the latter part of The Dig on the Wii port. Crash does not occur on PC build. Tested on both 1.0.0rc1 and nightly svn, both caused same crash
Spoilers are contained below
Cutscenes played fine up until I reached the pyramid with the dead alien sealed inside. After talking to the alien I consistently get dumped back to the homebrew channel when Boston decides to call Maggie up. This is where the scene of the spider attacking her occurs. Skipping past this spot witha save state from the PC I was able to continue playing but got dumped back to homebrew channel again when it attempted to play the FMV of the spider being flushed away.
My data files are compressed with OGG, videos are SAN with OGG audio track separated.
The following savestate will place you at the pyramid before talking to the dead alien, near the first crash I mentioned.
http://brulesrules.com/scumm/dig.zip
Is there a way to get a crash log out of the wii build to help narrow down what is causing it?
1.0.0rc1 Crash - The Dig
Moderator: ScummVM Team
Savegame works here, but there's still a problem with this port and a few ogg files. As far as I can tell the problem is related to the used ogg encoder. Please check the ogg files for metainfos like used encoder and its version. You can find that with e.g. winamp's file info box.
Currently, the only way to get the log output is using a USBGecko adapter.
Currently, the only way to get the log output is using a USBGecko adapter.
Yeah, I could just pass that scene without any problems.
We use a different library for the Wii to decode vorbis files, its called "Tremor".
Looks like the bug is in there, because some fixes have been commited. Please try this build with the same ogg files that crashed before.
We use a different library for the Wii to decode vorbis files, its called "Tremor".
Looks like the bug is in there, because some fixes have been commited. Please try this build with the same ogg files that crashed before.