Testing for 1_0_0rc
Moderator: ScummVM Team
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
HQ3 will upscale to x3.. (960x600/720 I thHQ2 would be a better choice. But the performance penalty will probably be high + you need to downscale to 640x360 anyhow. So upscale 320x200/240 to 640x400/640x480 and then render 640x360. Will probably look strange. and be very slow.
I added option to do upscale with no interpolation to increase speed.
Also that piece of code has not been compiled before, since it caused problems in the build chain, not sure if thats still the case, but its not really tested.
Check out how HQ3 works too see what kind of overhead you can expekt (in terms of re-reading memory etc)
I added option to do upscale with no interpolation to increase speed.
Also that piece of code has not been compiled before, since it caused problems in the build chain, not sure if thats still the case, but its not really tested.
Check out how HQ3 works too see what kind of overhead you can expekt (in terms of re-reading memory etc)
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Oh hehe, sorry.. I meant that I'd like to have only the HQ option in graphics rendering, not upscaling. As you said, the amount of RAM used will raise?
On the PC version, the HQ seems to smoothen graphics and the game looks more "anti-aliased" than the original version. That would be good on a small 320x240 screen, because in rendering some pixels will be lost - with HQ, they may be anti-aliased/etc?
The version in your website can't be installed, any other solution?
And now to mention, when I start scummVM on the phone, it has ~40mb free memory. But every second the amount of memory used grows, finally causing the game to crash. I then save and start the game again a few times in hour, but it's a bit annoying - there's no solution for this problem?
Thanks a lot for help
PS. How could I review the source code and test compiling it myself?
On the PC version, the HQ seems to smoothen graphics and the game looks more "anti-aliased" than the original version. That would be good on a small 320x240 screen, because in rendering some pixels will be lost - with HQ, they may be anti-aliased/etc?
The version in your website can't be installed, any other solution?
And now to mention, when I start scummVM on the phone, it has ~40mb free memory. But every second the amount of memory used grows, finally causing the game to crash. I then save and start the game again a few times in hour, but it's a bit annoying - there's no solution for this problem?
Thanks a lot for help
PS. How could I review the source code and test compiling it myself?
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden