General chat related to ScummVM, adventure gaming, and so on.
Moderator: ScummVM Team
clone2727
Retired
Posts: 1611 Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA
Post
by clone2727 » Sun Sep 13, 2009 4:08 pm
filipetolhuizen wrote: What happened to SCI? I see it being mentioned in the changelog of SVN builds but I cannot get any title to run.
Are you using a build of the trunk or the 1.0.0 branch? SCI only works in the former.
ezekiel000
Posts: 443 Joined: Mon Aug 25, 2008 5:17 pm
Location: Surrey, England
Post
by ezekiel000 » Sun Sep 13, 2009 4:54 pm
It won't be in the daily builds until version 1.0 comes out, but you can compile your own version from the svn trunk and turn on all engines which includes unfinished ones like sci.
I think there is a daily build around that includes sci but not the official scummvm ones.
filipetolhuizen
Posts: 89 Joined: Wed Jul 11, 2007 1:18 am
Post
by filipetolhuizen » Sun Sep 13, 2009 5:35 pm
Everyday I get a daily build but it's been months that I cannot run SCI games with them.
LordHoto
ScummVM Developer
Posts: 1029 Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany
Post
by LordHoto » Thu Sep 17, 2009 10:05 pm
It is probably full of debug information (maybe even including the statically linked libraries as debug builds). After stripping the binary it is only 12M for me.
filipetolhuizen
Posts: 89 Joined: Wed Jul 11, 2007 1:18 am
Post
by filipetolhuizen » Thu Sep 17, 2009 10:11 pm
Doesn't matter, now I got my SCI games working again. Except for Larry 3 that crashed when I tried to look at the golden sign on the begining
Mataku
Posts: 196 Joined: Tue Apr 21, 2009 3:28 pm
Post
by Mataku » Fri Sep 18, 2009 12:54 am
that's so awesome. and i see that the huge trunk file also has the 16-bit graphics enabled. 'Freddi fish 5' never looked so good
clone2727
Retired
Posts: 1611 Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA
Post
by clone2727 » Fri Sep 18, 2009 4:10 am
Mataku wrote: that's so awesome. and i see that the huge trunk file also has the 16-bit graphics enabled. 'Freddi fish 5' never looked so good
Aw, you didn't like all the psychedelic colors from when it ran in 256 colors?
lwc
Posts: 70 Joined: Mon Nov 27, 2006 10:11 am
Post
by lwc » Tue Sep 22, 2009 11:14 am
clone2727 wrote: filipetolhuizen wrote: Everyday I get a daily build but it's been months that I cannot run SCI games with them.
You can always get one from...
But that's for Linux. What if I have Windows?
LordHoto
ScummVM Developer
Posts: 1029 Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany
Post
by LordHoto » Tue Sep 22, 2009 11:59 am
Actually the link from clone2727 did point to a Windows binary...
lwc
Posts: 70 Joined: Mon Nov 27, 2006 10:11 am
Post
by lwc » Tue Sep 22, 2009 11:54 pm
LordHoto wrote: Actually the link from clone2727 did point to a Windows binary...
Sorry, I just assumed that tar.bz2 means it's not for Windows...
Wow, it actually works! And even (at least partially) for SC1.0+ games!
Now how can I strip the binary and get rid of the 130 Mb EXE?
Last edited by
lwc on Thu Sep 24, 2009 10:51 pm, edited 1 time in total.
maximus
Posts: 102 Joined: Sun Jan 06, 2008 4:17 pm
Location: Toronto, Ontario
Post
by maximus » Wed Sep 23, 2009 1:06 am
lwc wrote: LordHoto wrote: Actually the link from clone2727 did point to a Windows binary...
Sorry, I just assumed that tar.bz2 means it's not for Windows...
Wow, it actually works! And even (at least partially) for SC1.0+ games!
Now how can I strip the binary and get rid the 130 Mb EXE?
http://upx.sourceforge.net/
LordHoto
ScummVM Developer
Posts: 1029 Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany
Post
by LordHoto » Wed Sep 23, 2009 1:15 am
Actually upx is an EXE packer. I don't know whether there's any download for a "strip" (that's the actualy name) tool for Windows, but usually MinGW/MSYS should come with a program called "strip".