LucasArts Game engines

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

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ezekiel000
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LucasArts Game engines

Post by ezekiel000 »

There are now reimplementations of three out of the four LucasArts game engines:
- Scumm (ScummVM - Here)
- GrimE (Residual - http://residual.sourceforge.net)
- Jedi (DarkXL - http://darkxl.wordpress.com/)
The only engine reimplementation not in active development is:
- Sith engine (Sith2 - https://sourceforge.net/projects/sith2/)

Hopefully DarkXL will be ported to Linux in the future and someone will pick-up the Sith2 project again and port it to Linux. (Not so subtle advertising for an interested programmer, go on you know you love Jedi Knight) :D
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clone2727
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Re: LucasArts Game engines

Post by clone2727 »

ezekiel000 wrote:Hopefully DarkXL will be ported to Linux in the future
The FAQ says it's indeed a future task. I wonder how iMuse is handled there, the page mentions there are problems... Also, it doesn't appear to be open source. :?
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ezekiel000
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Post by ezekiel000 »

I guess if it was open source then the ScummVM iMuse implementation could be used as a base.
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Morden
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Post by Morden »

Too bad DarkXL isn't open source since its developer has no intention of supporting Outlaws at this time. Making the code public might just increase a chance of someone picking up an Outlaws project.
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