The End of the Beginning - Release Testing
Moderator: ScummVM Team
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
72/113 Games fully tested.
24/113 Games still to be tested a second time.
14/113 Games still untested.
1/113 Games with Major problems.
2/113 Games are broken.
http://wiki.scummvm.org/index.php/Release_Testing/1.0.0
Need testing at least once before 1.0 release:
- The Manhole
- Rodney's Funscreen
- Elvira II - The Jaws of Cerberus
- Simon the Sorcerer's Puzzle Pack - Swampy Adventures
- Bargon Attack
- Bud Tucker in Double Trouble
- The Legend of Kyrandia (floppy)
- Nippon Safes Inc.
- Backyard Football
- Big Thinkers Kindergarten
- Blue's 123 Time Activities
- Fatty Bears Fun Pack
- Let's Explore the Farm with Buzzy
- Pajama Sam's Sock Works
Need fixing before 1.0 release:
- Waxworks
- Gobliins 2
Would be nice to fix before 1.0:
- Spy Fox in Cheese Chase Game
24/113 Games still to be tested a second time.
14/113 Games still untested.
1/113 Games with Major problems.
2/113 Games are broken.
http://wiki.scummvm.org/index.php/Release_Testing/1.0.0
Need testing at least once before 1.0 release:
- The Manhole
- Rodney's Funscreen
- Elvira II - The Jaws of Cerberus
- Simon the Sorcerer's Puzzle Pack - Swampy Adventures
- Bargon Attack
- Bud Tucker in Double Trouble
- The Legend of Kyrandia (floppy)
- Nippon Safes Inc.
- Backyard Football
- Big Thinkers Kindergarten
- Blue's 123 Time Activities
- Fatty Bears Fun Pack
- Let's Explore the Farm with Buzzy
- Pajama Sam's Sock Works
Need fixing before 1.0 release:
- Waxworks
- Gobliins 2
Would be nice to fix before 1.0:
- Spy Fox in Cheese Chase Game
Last edited by ezekiel000 on Fri Sep 25, 2009 11:12 pm, edited 8 times in total.
Actually AFAIK the Spy Fox bug is not release critical, since the game plays fine otherwise, so the only thing, which is broken are the custom levels. By checking the bug report there (http://sourceforge.net/tracker/index.ph ... tid=418820) it's also easily visible that's just an "nice to get fixed" bug. You can see that by the priority level and the comment from _sev.ezekiel000 wrote: Need fixing before 1.0 release:
- Waxworks
- Gobliins 2
- Spy Fox in Cheese Chase Game
Thus actually that Spy Fox game isn't broken, but just marked with "Major Problems".
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
game completed, save/load no problems
The Secret of Monkey Island (CD/DOS/English)
audio ogg
works perfect for me
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
--------------------------------------------------------
game completed, save/load works fine
The Secret of Monkey Island (FM-TOWNS/English)
audio ogg
some problems with the dialog's
not showing up or placed proberly (troll/fish)
maybe not completable without walkthrough due to
missing ingredient list
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
The Secret of Monkey Island (CD/DOS/English)
audio ogg
works perfect for me
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
--------------------------------------------------------
game completed, save/load works fine
The Secret of Monkey Island (FM-TOWNS/English)
audio ogg
some problems with the dialog's
not showing up or placed proberly (troll/fish)
maybe not completable without walkthrough due to
missing ingredient list
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
- icanntspell
- Posts: 95
- Joined: Mon May 18, 2009 12:14 pm
- Location: The Netherlands
- Contact:
Maniac Mansion v1
I tested Maniac Mansion v1 all day today and although I encountered a couple of weird things it plays fine and is completable. The 2 things I would like to mention (not sure if they are bug-report worthy);
- several times during testing my F5 (ScummVM's Load/Save) key didn't trigger ScummVM's Load/Save window. Instead I got the game's Save Load menu. A bit annoying since you cannot create or restore any ScummVM savegames anymore. I had to restart ScummVM to gain access to my savegames once again.
- a small bug, if you order a character to walk to a certain place, but then before the character reaches it, switch to some other character, the latter will say "I can't reach it."
Windows XP SP3
ScummVM 1.0.0rc143718 (Aug 25 2009 12:34:25)
Features compiled in: Vorbis FLAC MP3 zLib FluidSynth
- several times during testing my F5 (ScummVM's Load/Save) key didn't trigger ScummVM's Load/Save window. Instead I got the game's Save Load menu. A bit annoying since you cannot create or restore any ScummVM savegames anymore. I had to restart ScummVM to gain access to my savegames once again.
- a small bug, if you order a character to walk to a certain place, but then before the character reaches it, switch to some other character, the latter will say "I can't reach it."
Windows XP SP3
ScummVM 1.0.0rc143718 (Aug 25 2009 12:34:25)
Features compiled in: Vorbis FLAC MP3 zLib FluidSynth
- icanntspell
- Posts: 95
- Joined: Mon May 18, 2009 12:14 pm
- Location: The Netherlands
- Contact:
"Rocket Car Path" sounds good to meicanntspell wrote:The "send meteor in trunk into space" path? Is that a valid path?
I got rid of purple tentacle by giving green tentacle a record contract. The meteor was rid of by sending into space using the rocket car.
(I still haven't actually finished MM... ever... )
game completed, save/load no problems
The Secret of Monkey Island (VGA/Amiga/German)
audio none
works perfect for me
(ID: 1578708)
thx 2 wjp
sry, forgot to mention
(ID: 2807225)
the "yellow flower" is red.
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
The Secret of Monkey Island (VGA/Amiga/German)
audio none
works perfect for me
(ID: 1578708)
thx 2 wjp
sry, forgot to mention
(ID: 2807225)
the "yellow flower" is red.
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
- icanntspell
- Posts: 95
- Joined: Mon May 18, 2009 12:14 pm
- Location: The Netherlands
- Contact:
Simon the Sorcerer's Puzzle Pack - NoPatience
I played all 4 games for a while, managed to finish 2 of them.
Encountered one serious bug while playing "One Foundation Patience". After using the Undo button in this game nothing works anymore except Ctrl-F5 for the ScummVM menu. Entered is bug #2865191.
Windows XP SP3
ScummVM 1.0.0rc143718 (Aug 25 2009 12:34:25)
Features compiled in: Vorbis FLAC MP3 zLib FluidSynth
Encountered one serious bug while playing "One Foundation Patience". After using the Undo button in this game nothing works anymore except Ctrl-F5 for the ScummVM menu. Entered is bug #2865191.
Windows XP SP3
ScummVM 1.0.0rc143718 (Aug 25 2009 12:34:25)
Features compiled in: Vorbis FLAC MP3 zLib FluidSynth
Zak McKracken (FM-TOWNS/English)
game completed, save/load no problems
Zak McKracken (FM-TOWNS/English)
audio ogg
(ID: 1013617) + (ID: 2857407)
it doenst matter where you stand or what you want to sell
for example, you can "sell + golf club" even if you dont own golf club yet.
(lou keep's walking glitch)
those 2 glitches dont affect gameplay experience in a negative way at all, imho.
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
Zak McKracken (FM-TOWNS/English)
audio ogg
(ID: 1013617) + (ID: 2857407)
it doenst matter where you stand or what you want to sell
for example, you can "sell + golf club" even if you dont own golf club yet.
(lou keep's walking glitch)
those 2 glitches dont affect gameplay experience in a negative way at all, imho.
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
Monkey Island 2: LeChuck's Revenge
game completed, save/load no problems
Monkey Island 2: LeChuck's Revenge (DOS/English)
Normal Mode
works fine
ID: 2545447 waterfall noise stops immediatly
wasnt able to reproduce ID: 2831050 (tried several times)
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
--------------------------------------------------------
game completed, save/load no problems
Monkey Island 2: LeChuck's Revenge (FM-TOWNS/English)
Normal Mode
works good
ID: 996407
i guess follwing has the same cause
ID: 1315938
ID: 1315968
ID: 1315985
i wasnt able to find this at the Tracker
Largo remains in Room
(and yes, he would be still there, even if i had pause off at that moment)
Left or Right sides at Mrs.Voodoos place are not darkened down.
ID: 1315942 in cutscenes (map related) music starts playing then stops and all thats left to hear is a itchy noise.
wasnt able to reproduce ID: 1315950
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
--------------------------------------------------------
game completed, save/load no problems
Monkey Island 2: LeChuck's Revenge (Macintosh/English)
Normal Mode
works very good
didnt encounter any problems
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
--------------------------------------------------------
Monkey Island 2: LeChuck's Revenge (DOS/English)
Normal Mode
works fine
ID: 2545447 waterfall noise stops immediatly
wasnt able to reproduce ID: 2831050 (tried several times)
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
--------------------------------------------------------
game completed, save/load no problems
Monkey Island 2: LeChuck's Revenge (FM-TOWNS/English)
Normal Mode
works good
ID: 996407
i guess follwing has the same cause
ID: 1315938
ID: 1315968
ID: 1315985
i wasnt able to find this at the Tracker
Largo remains in Room
(and yes, he would be still there, even if i had pause off at that moment)
Left or Right sides at Mrs.Voodoos place are not darkened down.
ID: 1315942 in cutscenes (map related) music starts playing then stops and all thats left to hear is a itchy noise.
wasnt able to reproduce ID: 1315950
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
--------------------------------------------------------
game completed, save/load no problems
Monkey Island 2: LeChuck's Revenge (Macintosh/English)
Normal Mode
works very good
didnt encounter any problems
Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)
--------------------------------------------------------