I have decided to try and make a guide in this topic with the aim of cutting down on the amount of questions being asked. For the purpose of this guide I will concentrate on the Curse of Monkey Island, however I cover special cases like Broken Sword 1 & 2 / Discworld 2 renaming and will cover 7th Guest CDDA tracks in the future.
This guide will also help with single-CD games, even if it concentrates on multi-CD ones.
Putting the files in the right places
To get the games to work, as with all ScummVM games, you need to copy only the files listed for your game here from the CDs* into a folder on your hard drive:**
http://wiki.scummvm.org/index.php/Datafiles
If you dont know how to copy files look here:
http://www.justbajan.com/computer/tips/ ... /index.htm
For example, for the Curse of Monkey Island I have:
COMI.LA0 (From CD1 or CD2, it doesn't matter)
COMI.LA1 (From CD1)
COMI.LA2 (From CD2)
RESOURCE (Folder) (Copy the RESOURCE folder from CD1, then copy the contents of CD2's RESOURCE folder into the folder as well)
You can create the main folder wherever you like, but I recommend one at "C:\[GAME NAME]". In that folder you should add the files mentioned in the link for the relevant game. So, for Curse of Monkey Island I have:
In the main folder.
In the RESOURCE folder there should be:
NOTE: It is not vital to place the contents of folders into identical folders. For example the contents of the RESOURCE folder could be alongside COMI.LA0, COMI.LA1 and COMI.LA2 in this case.
Running the game within ScummVM
If you haven't already, download the correct version of ScummVM for your platform (e.g. Windows, Mac or a Linux Distribution) here:
http://www.scummvm.org/downloads/
Once it has been installed, run ScummVM, and on the right hand side you will see a few buttons.
Select "Add Game".
Select the folder where you put the game and select "Choose".
This window may look very different depending on the platform you are using (e.g. PC, Mac, Android...) and also what version of ScummVM you are using.
If a version/language selection screen appears double-click on the desired version/language.
Then select "OK".
After that just double click on the game's name to run it.
Special Cases
Specific game files not specified (e.g. SCI games) or game not listed on datafiles list (e.g. for games currently only supported in development builds)
In this case, copy all files from the CD/Floppy Disk. If the game is only supported in development builds at the moment make sure you have a development build from the https://buildbot.scummvm.org/builds.html. Games only supported in development builds may be buggy depending on how far along development is, but these bugs do not need to be reported unless there has been a request for testing and bug reports for the game in question on the ScummVM homepage.
Identical Files (With identical size) - The Curse of Monkey Island, Broken Sword
Sometimes both CD's have files with the same name, and the same contents. In such cases it doesn't matter whether you keep the version from CD1 or CD2. The Datafiles list will say if you have to do differently. (See the next special case)
Name Changes - Broken Sword, Discworld 2
Sometimes both CD's have files with the same name, but with different contents. ScummVM needs help defining the two which means a couple of simple filename changes.
Using Broken Sword 1 as an example, both CD's contain a file called "speech.clu" with completely different contents. Once you have copied the file from CD1, rename the file to "speech1.clu", then, once you have copied the one from CD2, rename that one "speech2.clu".
Broken Sword 2 also has a "music.clu" on each CD which will similarly need renamed to "music1.clu" and "music2.clu". The same rule counts for Discworld 2's english.smp, english.txt and english.idx files. (Name may be affected by region)
CD Audio - The 7th Guest
If you are using a game that requires CD Audio tracks, you will need to have the CD audio tracks from both CDs in the folder with the game. This means you will have to create compatable audio files to run in ScummVM.
For The 7th Guest you can get the basic info here of what is needed:
http://wiki.scummvm.org/index.php/The_7 ... dio_Tracks
As the wiki states you need the first audio track of CD1 and the only audio track of CD2. CD1's second audio track is blank and isn't needed.
For the purpose of this guide I will be using CDex for Windows. CDex can be obtained free from the official website here:
http://cdexos.sourceforge.net/
I will also be converting into .mp3 format for the purpose of this gude, even though ScummVM does support other formats such as OGG.
More to be added
Other platforms
Although I can't give a deatiled guide for platforms I don't have, here are some recommendations from other users:
MacOS
Max
iTunes - Unconfirmed
Linux
K3B - Details quoted below:
Alternatives for Windowsbobdevis wrote:K3B > Tools > Rip Audio CD.
The ogg option is default and will do fine for ScummVM.
iTunes - Unconfirmed
Audiograbber
Blue's Birthday Adventure
Both CD's work as completely seperate games. A red and yellow version. This means you just add them as two single-CD games.
Running ScummVM on other platforms
In most cases running ScummVM on other platforms is very similar to running it on Windows. If you have a Wii for instance, you just need to place the same files in a folder on your SD card or USB drive.
Special Cases
Some other platforms may not be capable of running certain games, or may need you to make certain changes here are some examples:
DS
The DS can't play certain games, as it has very little memory. This means that it is best to check if your game is compatable before trying it. The best place to do that this is here:
http://scummvm.drunkencoders.com/#whichgames
You may also notice that that page has a "Supported By Build" column next to each game. This is because each game can only be run using a specific version of ScummVM DS. All versions are packaged with ScummVM DS and to make it easier should all be added to your DS. Just run the relevant version of ScummVM DS for the game you want to play and add the game as directed above.
Another complication with the DS version is CD Audio. When you rip the audio tracks of a game it is best to rip them with certain settings for optimum performance that can be seen here:
http://scummvm.drunkencoders.com/#cdaudio
*NOT THE FOLDER YOU INSTALLED INTO, INSTALLING OFTEN DOESN'T GIVE YOU THE REQUIRED FILES, AND IS ONLY NEEDED IN VERY FEW CASES
**DO NOT TRY TO RUN THE GAMES OFF THE CD AS THEY PROBABLY WONT WORK PROPERLY, OR WILL CRASH WHEN A CD CHANGE IS REQUIRED