So I'm playing the PC version (non talkie) of Fate Of Atlantis on my 1.50 PSP using v0.8.2 of ScummVM and I've encountered a problem at the section of the game where you arrive at the Old Ruins in Crete.
On the team path and just found the Moonstone which I need to open the labyrinth, now - here is the problem:
My Lost Dialogue states that "the sun dying as a new moon is born" which means new moon/setting sun but try whatever I may (including numerous combinations of the above and possibily ever other variant) all I get is a "that doesn't seem right - nothing happened".
What is going on? Why am I not getting the door opening when everything has been done the correct way?
Help would be great as I can't move beyond this point without it (and I've been trying for the past couple of weeks as well).
Thanks
IJ: Fate Of Atlantis on PSP (v0.8.2) - Sun/Moonstone Issue
Moderator: ScummVM Team
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it has to be aligned to the right, not by the horns
Turn the discs 90 degrees