Hi there,
yesterday I downloaded the normal scummvm rc1-Version and tried to start my "Operation stelath" game.
I could perfectly add it within ScummVM and start it, but then...
==> The game started, but ALL THE RIDDLES DON'T WORK AT ALL !!!.
For example:
When I arrive at the airport (right at the beginning of the game), I can't find the coin in the coin-return-slot.
When I examine the coin-return-slot I receive neither any text-message nor any other reaction of the game.
So it appears as if I had not examined the coin slot at all.
All the other texts (like e.g. "this is a newspaper-machine" work great. But the MAIN-texts and -reactions DON'T.
The system doesn't seem to react on any riddles.
I tried 2 different Version:
1. PC-Dos VErsion (englisch)
2. Amiga Version (German)
BOTH Versions react THE SAME WAY. Both Versions have the SAME PROBLEMS.
So it must be a misstake of the scummVM!
Could anyone please try it with the same scummvm-Version and tell me? Please!
Regards,
Manuel
HELP: Operation Stealth - All riddles disabled !!!
Moderator: ScummVM Team
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- eriktorbjorn
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Re: HELP: Operation Stealth - All riddles disabled !!!
The game isn't supported yet, so it's probably a mistake that it's able to detect it.CrazySuperstar wrote: yesterday I downloaded the normal scummvm rc1-Version and tried to start my "Operation stelath" game.
I could perfectly add it within ScummVM and start it, but then...
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Is it really still unsupported?
But why is it posted in this list:
http://wiki.scummvm.org/index.php/Datafiles
And when do you expect this game to be supported. Is there a schedule / plan available.
But why is it posted in this list:
http://wiki.scummvm.org/index.php/Datafiles
And when do you expect this game to be supported. Is there a schedule / plan available.
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Re: HELP: Operation Stealth - All riddles disabled !!!
This is a side-effect of my r33872 fix for being able to free the girl from the ropes at the bottom of the ocean later in the game. Implementing executePlayerInput-function properly for Operation Stealth should fix the problem. It's a big function, I've done quite a bit of work on it already, but there's quite a bit of work still to do. When I/someone get around to it...CrazySuperstar wrote: When I examine the coin-return-slot I receive neither any text-message nor any other reaction of the game.
So it appears as if I had not examined the coin slot at all.
All the other texts (like e.g. "this is a newspaper-machine" work great. But the MAIN-texts and -reactions DON'T.
Links to related info:
http://scummvm.svn.sourceforge.net/view ... sion=33872
http://buddhahacks.wordpress.com/2008/0 ... mmers-end/ (The "Status update"-part)
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I've been working a day job nowadays and haven't put that much work into ScummVM lately. What I have done is I fixed the problems with the non-rotating doors in the labyrinth arcade sequence in Operation Stealth (The very same problem I mentioned in my last blog post in http://buddhahacks.wordpress.com/2008/0 ... mmers-end/). I haven't tried playing further yet and fixing executePlayerInput properly would be the next thing to do so the game would be playable again... (playable doesn't mean completable though).Bobbin wrote:Wasn't this included in last years GSoC? What happened to it? The last blog post I read about it seemed to point to a rather complete implementation.