every time I compile & run ScummVM it says it requires fluidsynth.dll
How do i include this in the build?
I don't really know anything about all this, just learning as I go so any help would be greatly appreciated.
Thanks in advance.
EDIT- Compiling on windows 7 using latest svn & fluidsynth 1.0.0 as i cant get any newer ones to compile and i read on these forums its the only one that will attach.
HELP - Fluidsynth requires dll
Moderator: ScummVM Team
- azazel_1125
- Posts: 17
- Joined: Sun Aug 30, 2009 9:38 pm
HELP - Fluidsynth requires dll
Last edited by azazel_1125 on Wed Oct 14, 2009 2:15 pm, edited 1 time in total.
- azazel_1125
- Posts: 17
- Joined: Sun Aug 30, 2009 9:38 pm
- azazel_1125
- Posts: 17
- Joined: Sun Aug 30, 2009 9:38 pm
I have been using MSVC express
when I try to compile fluidsynth myself I get all kinds of errors
mostly - missing file somefile.h
I downloaded it from fluidsynth site and tried many different versions with same results
Just used fludsynth-1.0.0 because it was pre-compiled and thought it would be easier.
What version is used in the pre-built scummvm?
when I try to compile fluidsynth myself I get all kinds of errors
mostly - missing file somefile.h
I downloaded it from fluidsynth site and tried many different versions with same results
Just used fludsynth-1.0.0 because it was pre-compiled and thought it would be easier.
What version is used in the pre-built scummvm?
- azazel_1125
- Posts: 17
- Joined: Sun Aug 30, 2009 9:38 pm
- azazel_1125
- Posts: 17
- Joined: Sun Aug 30, 2009 9:38 pm
Er question... why do you want to build ScummVM with Fluidsynth again? It's not a needed library
There are extensive instructions on how to compile ScummVM under MSVC here:
http://wiki.scummvm.org/index.php/Compi ... ual_Studio
There are extensive instructions on how to compile ScummVM under MSVC here:
http://wiki.scummvm.org/index.php/Compi ... ual_Studio
- azazel_1125
- Posts: 17
- Joined: Sun Aug 30, 2009 9:38 pm
I have thoroughly read that doc and that is the only reason I've got as far as I have.
I wanted to compile it in because I liked how it made MI2 & DOTT sound among others.
I've come this far compiling the SVN build and now that I've started it I feel like it's beating me. I won't rest until I'm able to do it.
This is the first time I've tried something like this and I don't want it to be the last.
Any help would be appreciated.
I wanted to compile it in because I liked how it made MI2 & DOTT sound among others.
I've come this far compiling the SVN build and now that I've started it I feel like it's beating me. I won't rest until I'm able to do it.
This is the first time I've tried something like this and I don't want it to be the last.
Any help would be appreciated.
you will need to modify fluidsynth.h (in include folder)
to
Then compile as static libray
Code: Select all
#if defined(WIN32)
#if defined(FLUIDSYNTH_DLL_EXPORTS)
#define FLUIDSYNTH_API __declspec(dllexport)
#elif defined(FLUIDSYNTH_NOT_A_DLL)
#define FLUIDSYNTH_API
#else
#define FLUIDSYNTH_API __declspec(dllimport)
#endif
#elif defined(MACOS9)
#define FLUIDSYNTH_API __declspec(export)
#else
#define FLUIDSYNTH_API
#endif
Code: Select all
#define FLUIDSYNTH_API