Daily Build for PSP
Moderator: ScummVM Team
Daily Build for PSP
Hi
I couldn't find anything about this under Search. In fact, no results came up at all.
I was wondering if there's a recent Subversion Build of ScummVM for the PSP? I'd like to test/play Discworld whilst I'm on holiday in a couple of weeks' time.
I couldn't find anything about this under Search. In fact, no results came up at all.
I was wondering if there's a recent Subversion Build of ScummVM for the PSP? I'd like to test/play Discworld whilst I'm on holiday in a couple of weeks' time.
Here you go.
http://pix.www.idnet.com/
Thank Pix for that build, it does more than just supporting Discworld. It has Kyrandia music hacks and lots of enhanced game OSTs.
http://pix.www.idnet.com/
Thank Pix for that build, it does more than just supporting Discworld. It has Kyrandia music hacks and lots of enhanced game OSTs.
I'm not sure if this is a bug or if I'm missing something, but pressing the Start button doesn't bring up the main menu like F1 would on the PC. All it brings up is the Save box.
No Load, Settings, Quit etc.
EDIT: Nevermind, worked it out.
For anyone else wondering, just press L1 after pressing Start.
No Load, Settings, Quit etc.
EDIT: Nevermind, worked it out.
For anyone else wondering, just press L1 after pressing Start.
Curious: How's it run for you?Tim20 wrote:I'm not sure if this is a bug or if I'm missing something, but pressing the Start button doesn't bring up the main menu like F1 would on the PC. All it brings up is the Save box.
No Load, Settings, Quit etc.
EDIT: Nevermind, worked it out.
For anyone else wondering, just press L1 after pressing Start.
Hi guys been real busy of late and decided to dust off the psp and crack on (again) with discworld, i had it running sweet on an earlier build albeit slow in places.Installed the 1.1 svn build and was really impressed with the speed up but...when in scene 2 when i acess L SPACE in the library ..after the cut scene the psp crashes(i have also experienced some other random crashes as i move from location to location)
Ive recently upgraded from 3.71 to 5.0m33-6 would this have anything to do with it?Or is there a particular setting i should change on the psp Phat?
Thx
Ive recently upgraded from 3.71 to 5.0m33-6 would this have anything to do with it?Or is there a particular setting i should change on the psp Phat?
Thx
Thanks for posting this Tithe.
I suggest opening a bug report and including the savegame. The first thing that needs to be done is to test the save on a desktop 1.1 SVN build. If you have access to one, you can do that yourself -- otherwise, just post the save. I've spent way too much time debugging issues that turned out to be in the engine itself and that are much harder to debug on the PSP. Since the speedup you noticed has nothing to do with changes in the PSP code but in the engine code itself, it's more likely that the fault is there.
If it turns out that only the PSP has this issue, I'll take a look at it.
Bluddy
I suggest opening a bug report and including the savegame. The first thing that needs to be done is to test the save on a desktop 1.1 SVN build. If you have access to one, you can do that yourself -- otherwise, just post the save. I've spent way too much time debugging issues that turned out to be in the engine itself and that are much harder to debug on the PSP. Since the speedup you noticed has nothing to do with changes in the PSP code but in the engine code itself, it's more likely that the fault is there.
If it turns out that only the PSP has this issue, I'll take a look at it.
Bluddy
Hi,i tested the save file with the windows version and it works fine.But definately crashes the psp.
Heres the save file
thx
http://rapidshare.com/files/306083810/dw.006.html
Heres the save file
thx
http://rapidshare.com/files/306083810/dw.006.html
Hey Tithe
Before I start debugging it, and since I've been quite short on spare time recently, I just want to make sure of some details: The PSP version you used - did you build it on your own from the trunk, or is it one of the versions I posted? And the Windows version -- is it built from the SVN trunk or is it just the nightly build or some other source? Please be as specific as possible about the sources of the builds you used.
Thanks,
Bluddy
Before I start debugging it, and since I've been quite short on spare time recently, I just want to make sure of some details: The PSP version you used - did you build it on your own from the trunk, or is it one of the versions I posted? And the Windows version -- is it built from the SVN trunk or is it just the nightly build or some other source? Please be as specific as possible about the sources of the builds you used.
Thanks,
Bluddy