Maniac Mansion NES - prototype
Moderator: ScummVM Team
- Adventureguy
- Posts: 162
- Joined: Sun Dec 25, 2005 4:09 pm
- Location: Karlsruhe, Germany
Wait, I thought about the whole thing...
You need the original cartridge to legally work on the ROM image, since it's a backup, right?
And you must have the original cartridge to be allowed to play the ROM, right?
So, if there's only one cartridge at all of that prototype, is only one person allowed to play the ROM image?
Or if you have the censored game cartridge, does this allow you to play the uncensored ROM?
If so, you could also legally work on the prototype while owning the censored cartridge version.
So there:
That prototype was released as the censored version, so the game should be the same as the prototype (only a little bit censored). This makes it legal to play the prototype while owning the released cartridge, am I right or what?
If my argumentation seems to be wrong, just tell me.
You need the original cartridge to legally work on the ROM image, since it's a backup, right?
And you must have the original cartridge to be allowed to play the ROM, right?
So, if there's only one cartridge at all of that prototype, is only one person allowed to play the ROM image?
Or if you have the censored game cartridge, does this allow you to play the uncensored ROM?
If so, you could also legally work on the prototype while owning the censored cartridge version.
So there:
That prototype was released as the censored version, so the game should be the same as the prototype (only a little bit censored). This makes it legal to play the prototype while owning the released cartridge, am I right or what?
If my argumentation seems to be wrong, just tell me.
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- Posts: 70
- Joined: Sat Dec 17, 2005 6:32 am
yes.Adventureguy wrote: You need the original cartridge to legally work on the ROM image, since it's a backup, right?
yesAdventureguy wrote: And you must have the original cartridge to be allowed to play the ROM, right?
yes, at least from legal point of view.Adventureguy wrote: So, if there's only one cartridge at all of that prototype, is only one person allowed to play the ROM image?
no. moreover, i suppose that that cartridge was sent on non-disclosure agreement.Adventureguy wrote: Or if you have the censored game cartridge, does this allow you to play the uncensored ROM?
that's not correct.Adventureguy wrote: If so, you could also legally work on the prototype while owning the censored cartridge version.
Eugene
If you'll continue, that will lead you to conclusion, that if you have PC version of Zak, you're allowed to warez ultra-rare and hyper-expensive FM-TOWNS version (last purchase I'm aware of was for $360) and all localized versions. That's wrong. That's why Joachim Eberhard spent his $300 on Indy4 FM-TOWNS for the Team (and he rocks ).Tinhead Ned wrote:That makes sense...by the same notion, someone with the European 'non-microwavable hamster' version should be able to play a rom of the American 'microwavable hamster' version.
Eugene
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- ScummVM Team Member
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- Joined: Sat Sep 24, 2005 12:25 pm
- Location: Austria
sev wrote:If you'll continue, that will lead you to conclusion, that if you have PC version of Zak, you're allowed to warez ultra-rare and hyper-expensive FM-TOWNS version (last purchase I'm aware of was for $360) and all localized versions. That's wrong. That's why Joachim Eberhard spent his $300 on Indy4 FM-TOWNS for the Team (and he rocks ).Tinhead Ned wrote:That makes sense...by the same notion, someone with the European 'non-microwavable hamster' version should be able to play a rom of the American 'microwavable hamster' version.
Eugene
Oh, you're flattering me.
Thanks.
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- ScummVM Team Member
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- Joined: Sat Sep 24, 2005 12:25 pm
- Location: Austria
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- Posts: 70
- Joined: Sat Dec 17, 2005 6:32 am
Well, not entirely...seeing as how they're all the NES version, I would assume it wouldn't apply to cross-platform releases. Having the PC version of MM doesn't automatically let you pirate the NES game, after all.If you'll continue, that will lead you to conclusion, that if you have PC version of Zak, you're allowed to warez ultra-rare and hyper-expensive FM-TOWNS version (last purchase I'm aware of was for $360) and all localized versions. That's wrong. That's why Joachim Eberhard spent his $300 on Indy4 FM-TOWNS for the Team (and he rocks ).
Eugene
Ah, I see. I understand the reason for such a large donation now. I guess you really really want to play Indy 4 FM-TOWNS in ScummVM (with as few gliches as possible) to make such a huge donation!joachimeberhard wrote:Since I already owned a copy before the donation, yes!Jimbob wrote: So will you ever get to play it Joachim?
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- Posts: 29
- Joined: Thu Jan 26, 2006 5:32 pm
Oh my God! I didn't know that existed! How is the audio?sev wrote:If you'll continue, that will lead you to conclusion, that if you have PC version of Zak, you're allowed to warez ultra-rare and hyper-expensive FM-TOWNS version (last purchase I'm aware of was for $360) and all localized versions. That's wrong. That's why Joachim Eberhard spent his $300 on Indy4 FM-TOWNS for the Team (and he rocks ).Tinhead Ned wrote:That makes sense...by the same notion, someone with the European 'non-microwavable hamster' version should be able to play a rom of the American 'microwavable hamster' version.
Eugene
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- ScummVM Team Member
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- Joined: Sat Sep 24, 2005 12:25 pm
- Location: Austria
Of the FM-Towns versions?The Spoony Hou wrote:Oh my God! I didn't know that existed! How is the audio?sev wrote:If you'll continue, that will lead you to conclusion, that if you have PC version of Zak, you're allowed to warez ultra-rare and hyper-expensive FM-TOWNS version (last purchase I'm aware of was for $360) and all localized versions. That's wrong. That's why Joachim Eberhard spent his $300 on Indy4 FM-TOWNS for the Team (and he rocks ).Tinhead Ned wrote:That makes sense...by the same notion, someone with the European 'non-microwavable hamster' version should be able to play a rom of the American 'microwavable hamster' version.
Eugene
ZAK, INDY3, LOOM and MONKEY1 use CD-Audio.
While Monkey1, Monkey2 and Indy4 don't differ much from the PC versions (except they have more bugs with ScummVM ), Zak, Indy3 and Loom are known as the most interesting versions of the games.
Zak FM-Towns even has 256 Colors!
See http://www.scummvm.org/screenshots.php
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- ScummVM Team Member
- Posts: 377
- Joined: Sat Sep 24, 2005 12:25 pm
- Location: Austria
Yes, this is one of the reasons.Jimbob wrote:Ah, I see. I understand the reason for such a large donation now. I guess you really really want to play Indy 4 FM-TOWNS in ScummVM (with as few gliches as possible) to make such a huge donation!joachimeberhard wrote:Since I already owned a copy before the donation, yes!Jimbob wrote: So will you ever get to play it Joachim?
The other one is that the ScummVM project went to my heart, and became one of the most important things of my sparetime.
I also donated MM NES German, even though I don't like playing german translated games myself. I prefer English, because of the word-fun.
At the moment, I'm trying to convince some spanish guys to donate MM NES Spanish. If they don't do it, I consider doing it myself, since it would only cost 20EUR. 20EUR!!!! That's not much money considered the work it means for the developers to integrate the games. In fact, if we had to pay for all those hours of free development, a project like ScummVM would not be affordable.
And 20EUR is not much considered all the money we spend for those lame-o-new-games we buy.
Sadly, donating still is not common among users.
Some of them even take the work of our great devs for granted.
I can tell you that the devotion of the ScummVM developers is a heaven's gift.
Compare the development of ScummVM to any other comparable open-source project, and you see what I mean.
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- ScummVM Team Member
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- Joined: Sat Sep 24, 2005 12:25 pm
- Location: Austria
Well, they do not primarly need anything for themselves.Jimbob wrote:and what donations will the team accept? Do they primarily want rarer games or hard cash?
They need it to support something we like to be supported.
Some good starting points for useful donations would be:
Rare games, not yet supported.
Buggy games. They are supported mostly because the game is similiar to another game engine, but in fact, some of those games run out of pure luck.
Games you want supported, eg some game version you know that is not yet supported.
Well, since both of you are native English speakers, you have the luck that your versions are supported best.
But it's much harder to get the localized versions supported, because the devs often don't have them.
Of course, money always helps, but it's the devs choice then what they use it for.
Hopefully what I wrote makes sense, it's almost 4am after all.