Myst/Riven Engine
Moderator: ScummVM Team
Hmmmm... Well, since some people may still be looking at this, I might as well update it.
Only the original Macintosh version uses HyperCard. The original Win3.1 version of Myst uses Mohawk as well as all versions of Myst Masterpiece Edition (albeit, with 24bpp graphics). Riven (Win/Mac) also uses Mohawk. For more on the engine, look here. Also, the engine mentioned in the "other" forum post (here for those who don't like to search) is still WIP. md5 and I haven't made (no pun intended) much progress in recent months in that area.
Only the original Macintosh version uses HyperCard. The original Win3.1 version of Myst uses Mohawk as well as all versions of Myst Masterpiece Edition (albeit, with 24bpp graphics). Riven (Win/Mac) also uses Mohawk. For more on the engine, look here. Also, the engine mentioned in the "other" forum post (here for those who don't like to search) is still WIP. md5 and I haven't made (no pun intended) much progress in recent months in that area.
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- Posts: 55
- Joined: Tue Nov 07, 2006 1:23 pm
There is a separate project to make an open source Myst/Riven engine, at http://fissure.sourceforge.net/. They don't seem to have got very far, though, but perhaps linking them here might catch the interest of a few more programmers. I'd love to see that project succeed, but I lack the time and ability to make any real contribution myself.
I tried to e-mail the admin on Fissure last summer, but got no reply.
As in the other post, md5 spoke of our progress. Both of us haven't had much time to work on it. The game is playable with many glitches. The only thing recently that I added was complete variable support and improved load game support. If you'd like to contribute, I'm sure we can work something out. Riven X is still ahead of us in progress, so if you have Mac OS X you could check that out.
As in the other post, md5 spoke of our progress. Both of us haven't had much time to work on it. The game is playable with many glitches. The only thing recently that I added was complete variable support and improved load game support. If you'd like to contribute, I'm sure we can work something out. Riven X is still ahead of us in progress, so if you have Mac OS X you could check that out.
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
awesome work clone2727 and to anyone else who is involved.
Red_breast - may i ask what version of myst you used to test it? I have the original windows 3.1 release, the later windows 98 release (might be the same, not sure), and then the masterpiece and "real myst" releases (although I am positive real 3d is a different engine, and the masterpiece edition is most likely not supported either.
edit - I found the scummvm wiki entry and saw that it was the original windows release and the mac masterpiece version that are supported.
Does this mean the windows masterpiece edition did not use mohawk?
Red_breast - may i ask what version of myst you used to test it? I have the original windows 3.1 release, the later windows 98 release (might be the same, not sure), and then the masterpiece and "real myst" releases (although I am positive real 3d is a different engine, and the masterpiece edition is most likely not supported either.
edit - I found the scummvm wiki entry and saw that it was the original windows release and the mac masterpiece version that are supported.
Does this mean the windows masterpiece edition did not use mohawk?
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
I don't know about the Macintosh version, but the Windows Masterpiece Edition works almost - but not quite - as well for me as the old Windows version does. (By which I mean I can walk around in it, but not actually do all that much yet.)scoriae wrote: Does this mean the windows masterpiece edition did not use mohawk?
The Win3.1 and Win95 releases should be the same except for the Broderbund logo becoming the Red Orb logo. Myst ME does use Mohawk too. I originally meant to phrase it as "any Windows version (and the Macintosh version of Myst ME)" -- but, there was a miscommunication between my brain and my hands so it didn't come out right. I have fixed it now, sorry for the confusion. RealMyst uses Plasma, Cyan's 3D engine also used in Myst V and Uru, in case you were interested.scoriae wrote:awesome work clone2727 and to anyone else who is involved.
Red_breast - may i ask what version of myst you used to test it? I have the original windows 3.1 release, the later windows 98 release (might be the same, not sure), and then the masterpiece and "real myst" releases (although I am positive real 3d is a different engine, and the masterpiece edition is most likely not supported either.
edit - I found the scummvm wiki entry and saw that it was the original windows release and the mac masterpiece version that are supported.
Does this mean the windows masterpiece edition did not use mohawk?
As Torbjorn said, you can move around in Myst a bit right now. If you remember how to, you can access D'ni and Stoneship from the start of the game. The ways to reveal how to get to both of them are not yet working, but the solutions do work.
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- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.