Breach wrote:Anyhow, I answered my own question -- seems that ScummVM and MI use REAL Sound Blaster samples sound for sound effects :) I was misled, as, though the bar door open/close sound for some reason sounds better to me synthesized from MT-32, I actually have dogs barking under ScummVM, contrary to the mute dogs if run under MT-32 exclusively. ;-)
I am not sure which version you are using actually, but my MI 1 VGA (not CD though) does not play any sound effect with MT-32 when opening/closing the door. I just verified that under DOSBox, no message to my MT-32 visible on its display nor any sound.
A clear example of this happens at the very beginning of Sam & Max, just compare how the music starts with the normal MIDI settings and with MT-32 emulation (the latter misses many instruments). An actual recording of this intro scene using a real MT-32 would be quite interesting for comparison, by the way.
I'm not sure whether Sam & Max is the ideal example for this though. AFAIK Sam & Max does not feature any MT-32 MIDI soundtrack at all, but uses some General MIDI -> MT-32 MIDI conversion. It might be that the one of the original differs from our conversion, thus the sound might be different. What is definitely different though, is the sound from a General MIDI synth and the MT-32.
EDIT:
Bythe way, I can't seem to get the piranha poodles to bark in the VGA version, MT-32 or not. Same with the thunder noises at Voodoo Lady's, which I can also hear (but not see) in the FM-Towns version.
No barking poodles in DOSBox with either MT-32 or AdLib or auto detection for me either. I guess that just does not have any sound effect. :-) I didn't try the Voodoo Lady now, but I guess there's just no sfx either.