I didn't think things were changed but Red_Avatar seems pretty adamant in this thread at GoG...
http://www.gog.com/en/forum/general/gog_sci_and_scummvm
Are the claims true or false?
ScummVM change things in the games?
Moderator: ScummVM Team
Re: ScummVM change things in the games?
It is true that the AGI seems to offer mouse support for DOS games too (taken from the AMIGA version), but his claims about music are just weird. I can get a PC Speaker track without any problems when setting up the game to use PC Speaker output, by default it will use the Tandy / PCJr output though.jimbob0i0 wrote:I didn't think things were changed but Red_Avatar seems pretty adamant in this thread at GoG...
http://www.gog.com/en/forum/general/gog_sci_and_scummvm
Are the claims true or false?
I just compared against DOSBox, it seems the frequency of the notes is lower with ScummVM though, so the PC Speaker output seems not to be 100% exact. The Tandy / PCJr output is also not quite perfect... but there's at least a TODO for that (http://wiki.scummvm.org/index.php/AGI/T ... I_features)
AFAIK the AGI engine might not be the best example for this anyway, since as I heard Sarien (which is the project where our AGI engine comes from) was not perfect there either.
And anyway usually ScummVM does not feature (wild) extensions to the games as this guy claims. It is true that sometimes we do add workarounds for original game bugs etc. Or provide optional extensions like with the enhanced audio tracks. Or have (optional) enhancements like undithering in SCI (AFAIK). But actually I never heard about any place where we alter the game graphics (except the optional undithering in SCI).
Of course it is true that thus we are not "authentic" to the original, but well if you consider workarounds for game bugs a bad thing, because it doesn't make the game crash or do strange things... well just use DOSBox then ;-).
Re: ScummVM change things in the games?
False, of course. We have mouse support in AGI, which the Amiga versions of AGI did have. And we don't use AdLib sounds in AGI games...jimbob0i0 wrote:I didn't think things were changed but Red_Avatar seems pretty adamant in this thread at GoG...
http://www.gog.com/en/forum/general/gog_sci_and_scummvm
Are the claims true or false?
EDIT: LordHoto was quicker at typing here than me
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
Hmm.. Thnking about what else he could have complained about game a great idea.
Ballmouse Emulator!
When you turn it on, your mouse axes become less responsive in one direction by a small but random value. The effect gets worse as time goes by. You can reset the responsiveness by playing a cleaning mini-game.
This will be the the best ScummVM feature ever. Those pesky optical sensors are way to reliable for a nostalgic game experience.
Ballmouse Emulator!
When you turn it on, your mouse axes become less responsive in one direction by a small but random value. The effect gets worse as time goes by. You can reset the responsiveness by playing a cleaning mini-game.
This will be the the best ScummVM feature ever. Those pesky optical sensors are way to reliable for a nostalgic game experience.
- LogicDeLuxe
- Posts: 437
- Joined: Thu Nov 10, 2005 9:54 pm
What a crazy idea!bobdevis wrote:Ballmouse Emulator!
I bought my first optical mouse when they were still a curiosity for a reason. It was a serial mouse and it came with a special patterned mouse pad to work with. It sure was a great advantage in network games.
Besides this, I'm still amazed how reliable the old Commodore mice actually work. I never had any mechanical issues with those. And I have them still in use for Amiga and C64.
-
- Posts: 7
- Joined: Wed Oct 04, 2006 4:32 pm