Status of SCI games
Moderator: ScummVM Team
- MeddlingMonk
- Posts: 221
- Joined: Wed Jan 21, 2009 10:06 pm
Fingolfin didn't say (like he needs me to speak for him) there was any harm; he's saying--from a dev perspective--that it's too soon for play testing.
My own personal but hopefully positive contribution to the subject at this point is this: If you haven't already, create a SourceForge account and then you can submit as-detailed-as-possible bug reports (but only after carefully making sure one hasn't already been for whatever it is you think you've found).
My own personal but hopefully positive contribution to the subject at this point is this: If you haven't already, create a SourceForge account and then you can submit as-detailed-as-possible bug reports (but only after carefully making sure one hasn't already been for whatever it is you think you've found).
Do you think that the fanmade Gabriel Knight 2 subtitle patch will work with ScummVM when the game is playable?
I really dislike to play games without subtitles.
I really dislike to play games without subtitles.
It probably will, yes, once the game is playable. We support external patches, like the original interpreterFreddo wrote:Do you think that the fanmade Gabriel Knight 2 subtitle patch will work with ScummVM when the game is playable?
I really dislike to play games without subtitles.
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
Whilst I hesitate to comment on SCI as it's still in development Mim is correct.
Or just copy all the files from the AUDIO folder into the FREDDY folder. Basically just make sure every file is in one folder.
I say I hesitate to comment as whilst this works on the build I have, which is a few days old, the way development goes it might not work like this on the build you have or the latest build.
I'm glad I was reminded that Freddy is a SCI game. I've been reading "The Modern Day Book of Hygiene and Health" whilst I tested the game.
"Acne was once thought to be a bad eruption of yellow bile"..."we know now it to be caused by foreign foods"
Or just copy all the files from the AUDIO folder into the FREDDY folder. Basically just make sure every file is in one folder.
I say I hesitate to comment as whilst this works on the build I have, which is a few days old, the way development goes it might not work like this on the build you have or the latest build.
I'm glad I was reminded that Freddy is a SCI game. I've been reading "The Modern Day Book of Hygiene and Health" whilst I tested the game.
"Acne was once thought to be a bad eruption of yellow bile"..."we know now it to be caused by foreign foods"
Hello, just to be sure, does this include games that are listed on the 1.1.0 playtesting page with a status of N/A (like KQIV) or just the unlisted games (like KQVI) for which support is being developed in the SVN builds?fingolfin wrote:Folks, I know you mean well, and
We'll post an official announcement once we are looking for active testers.
Thanks,
Zipdot
The King's Quest IV listed there is the AGI version, not the SCI version. The testing for SCI games would just include the SCI ones. The AGI ones can be played now (and tested now for 1.1.0 too ).Zipdot wrote:Hello, just to be sure, does this include games that are listed on the 1.1.0 playtesting page with a status of N/A (like KQIV) or just the unlisted games (like KQVI) for which support is being developed in the SVN builds?
Oh, I see, I didn't realize that KQIV had two different interpreter versions. Thanks.clone2727 wrote:The King's Quest IV listed there is the AGI version, not the SCI version. The testing for SCI games would just include the SCI ones. The AGI ones can be played now (and tested now for 1.1.0 too ).Zipdot wrote:Hello, just to be sure, does this include games that are listed on the 1.1.0 playtesting page with a status of N/A (like KQIV) or just the unlisted games (like KQVI) for which support is being developed in the SVN builds?
I just updated to the latest SVN. My previous build was about 3 months old. It used to be that Hoyle 1 and 2 worked, but with graphical problems (cards would disappear). Now they both crash at startup. Other SCI0 and SCI1 games still work fine. I didn't notice any mention of Hoyle issues on the wiki, so I figured you may be interested.
- Raziel
- ScummVM Porter
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If you take a look here you will notice that none of the mentioned games have even once been "finished",
so the work on them is still in development hence bug report would be moot
At least that is how i understand it with the SCI engine
so the work on them is still in development hence bug report would be moot
At least that is how i understand it with the SCI engine
I investigated it further and it turns out it's the graphics type auto-detection (autoDetectGfxFunctionsType) that is now broken for Hoyle 1+2. There is probably something different about the "Rm" object in those games. If I force _gfxFunctionsType to SCI_VERSION_0_LATE in the debugger, it launches fine. Hope that helps.