ScummVM 1.1.0 Release Testing is Here!
Moderator: ScummVM Team
Kyrandia 2: The Hand of Fate (CD/DOS/English)
ScummVM 1.1.0svn48155
Fedora 12 x86/32-bit
completable, no problems found, load/save works fine.
Fedora 12 x86/32-bit
completable, no problems found, load/save works fine.
Return to Zork
Game version: DOS floppy english
Tested on MacOS X 10.4 Intel
ScummVM 1.1.0 svn
Started with revision 48146
Finished with revision 48149
Completable.
Found bug #2960238 which is fixed in revision 48149.
I can also confirm the stuck note issue (bug #2825928) and the ugly transitions (bug #2957333).
Tested on MacOS X 10.4 Intel
ScummVM 1.1.0 svn
Started with revision 48146
Finished with revision 48149
Completable.
Found bug #2960238 which is fixed in revision 48149.
I can also confirm the stuck note issue (bug #2825928) and the ugly transitions (bug #2957333).
Zak McKracken (FM-TOWNS/English)
Hangs near the beginning of the game when using the monkey wrench on the sink pipe. See Bug #2961530.
Re: Return to Zork
@criezy: You can just put your testing info up on the wiki, if you'd like (Of course, I'm happy to do it too)
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
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- Posts: 82
- Joined: Tue Sep 09, 2008 11:39 pm
I completed Flight of the Amazon Queen. The only thing I noticed was that when you left the building after the Floda alarm went off, a single tone from the alarm would constantly play afterward. The tone only went away by restarting the engine. I filed bug report #2961891.
game version: Talkie/DOS/English
Windows 7 64-bit
1.1.0 svn 48157
game version: Talkie/DOS/English
Windows 7 64-bit
1.1.0 svn 48157
Kings Quest II: To heir is human
game version: 2.0a Apple IIgs English
Windows XP with SP3
1.1.0 svn 48142
No problems
Save & load worked ok
Cheers,
René
Windows XP with SP3
1.1.0 svn 48142
No problems
Save & load worked ok
Cheers,
René
Space Quest II: Vohaul's revenge
game version: 2.0a Apple IIgs English
Windows XP with SP3
1.1.0 svn 48142
No problems
Save & load worked ok
Windows XP with SP3
1.1.0 svn 48142
No problems
Save & load worked ok
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
I got a copy of Loom PCE US recently off Ebay.
I started to play it on a Wii at the weekend but it would crash when going to the save menu, which I was doing just after the scene near the start when Bobbin watches the other weavers. It happened a few times.
I tried on PC (Ubuntu 9.10 - thanks to Sanguine for the dumpcd source - it compiled no problems, same goes for the new Tools GUI) and had no problem saving.
I'll get to making a bug report later this evening but whenever I've had problems before using a Wii it's always been endian related (Wii-PPC).
Could this be the same?
I plan to play through the game at the weekend just in case anybody was thinking the same. Be it on a Wii or Ubuntu.
I started to play it on a Wii at the weekend but it would crash when going to the save menu, which I was doing just after the scene near the start when Bobbin watches the other weavers. It happened a few times.
I tried on PC (Ubuntu 9.10 - thanks to Sanguine for the dumpcd source - it compiled no problems, same goes for the new Tools GUI) and had no problem saving.
I'll get to making a bug report later this evening but whenever I've had problems before using a Wii it's always been endian related (Wii-PPC).
Could this be the same?
I plan to play through the game at the weekend just in case anybody was thinking the same. Be it on a Wii or Ubuntu.