After three months of development since the previous release, we are proud to present CorsixTH beta 2. The aim of this release is to give a report of our progress and attract more players and (hopefully) contributors to the project. Since beta 1, a great number of new features and improvements were implemented (see changelog below). Generally, playability has been vastly improved by implementing more elements of the original game that were still missing in the previous release. Furthermore, we introduced a translation system and a new main menu, and are thus now looking for help in the following areas:
* Coding
* Artwork (main menu background and UI)
* Translations (new languages and completion of existing languages)
If you're willing to contribute in one of these areas, we gladly invite you to do so. Otherwise, just enjoy this release, and spread the word to your friends.
Graxer wrote:Has anyone made a similar clone for of original Theme Park?
No. Would be interesting though. I had the PlayStation version and loved it.
That's a shame. I find that, apart from point and click adventures, the games I most want to be able to play on other platforms are simulation games. (I'm pretty sure that this will be ported to all sorts of platforms once it is out of beta, much like OpenTTD)
Another game I would like to have an open source clone of is Roller Coaster Tycoon. (The original, and possibly the second)
Graxer wrote:Another game I would like to have an open source clone of is Roller Coaster Tycoon. (The original, and possibly the second)
According to Chris Sawyer (the developer of RCT) the game was written to 99% in IA-32 assembly. (See here http://www.chrissawyergames.com/faq3.htm). That might hint that the assembly code is easier to read and understand (which might make it easier to reimplement it) or maybe it's even more strange than the usual compiler assembly ;-P.