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http://en.wikipedia.org/wiki/Rex_Nebula ... der_Bender
http://www.youtube.com/watch?v=QWRMTcsOg9c
EDIT: sry just saw it'S beiing worked on,.. yay
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http://dm-notes.blogspot.com/2010/03/ma ... track.html
awesome
![Smile :)](./images/smilies/icon_smile.gif)
Moderator: ScummVM Team
They were released for several platforms, actually. As usual, Wikipedia has some information about that. I never actually played them on the NES, but judging by the screenshots I've seen, that's the second ugliest-looking version of them. Of course, tastes differ. (Though surely most people would agree that the low-res black/white/cyan/magenta DOS versions are the single ugliest ones?)Stryfe wrote:I'd like to see someone interested in adding support for two NES games that'd fit the scope of ScummVM:
Shadowgate & Deja Vu.
Yeah, my father had the Amiga versions and a friend of mine had the NES versions. The NES had noticeably worse graphics, less text but also added music while the original Mac version and the computer ports have no music at all.eriktorbjorn wrote:They were released for several platforms, actually.Stryfe wrote:I'd like to see someone interested in adding support for two NES games that'd fit the scope of ScummVM:
Shadowgate & Deja Vu.
If memory serves me, Uninvited, Shadowgate and Deja Vu II played music on the "About" screen, and when you won the game, but - as you say - not during the game. (Unless you count a few sound effects, like "Winchester Cathedral" in Uninvited.)Freddo wrote:while the original Mac version and the computer ports have no music at all.
Diablo is not fit for ScummVM or Residual, but there just MIGHT be a ScummVM-like reimplementation of it.Stryfe wrote: And one that'd technically be possibly, but not in the right genre (point-and-click RPG):
Diablo
Nop. It's its own executable and the compile dependencies should be limited to libSDL (with OpenGL), libbz2 and zlib. In other words, very portable.MapleSyrup wrote:Are you making your reimplementation with ScummVM? It would be great to see your engine as part of ScummVM-Misc.bobdevis wrote:Ok some updates on Diablo. 2 steps forward, one step back
I had a quick chat with someone from Residual and my project is not welcome there either, but this is probably for the better because it looks like I need the freedom of my own executable to deal with some fundamental problems I am having.fingolfin wrote:ScummVM isn't one engine, though...
And no, a Diablo engine would never make it in ScummVM.