Any chance for that addition...?
Moderator: ScummVM Team
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Any chance for that addition...?
A speedup/radical frame skip button or option... That's something that many emulators have (usually activated by holding space by default), and it's a wonderful remedy for annoying, unskippable parts, intros, characters waaaaaaaaalkiiiiiiiiinnnnnnnnnng through the screen for 50 seconds, etc.
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Re: Any chance for that addition...?
Why ask for a feature, that's already implemented?BananaJones wrote:A speedup/radical frame skip button or option... That's something that many emulators have (usually activated by holding space by default), and it's a wonderful remedy for annoying, unskippable parts, intros, characters waaaaaaaaalkiiiiiiiiinnnnnnnnnng through the screen for 50 seconds, etc.
Press Ctrl-f during game
Ah yeah, any chance for more comprehensive posting headlines?
- eriktorbjorn
- ScummVM Developer
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Re: Any chance for that addition...?
That doesn't work with all the game engines, though. However, in most games you can skip the intro - and in some even in-game scenes - by pressing the Escape key. And in at least some, you can skip lines of speech. (In general, ScummVM behaves like the original, so the manual for the game might provide further information.)joachimeberhard wrote:Why ask for a feature, that's already implemented?BananaJones wrote:A speedup/radical frame skip button or option... That's something that many emulators have (usually activated by holding space by default), and it's a wonderful remedy for annoying, unskippable parts, intros, characters waaaaaaaaalkiiiiiiiiinnnnnnnnnng through the screen for 50 seconds, etc.
Press Ctrl-f during game
Ah yeah, any chance for more comprehensive posting headlines?
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- Adventureguy
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