Subforum for discussion and help with ScummVM's Symbian (mobile phones, etc) ports
Moderator: ScummVM Team
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sblantipodi
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by sblantipodi »
As subject, is it possible to run this game one ScummVM?
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Mataku
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by Mataku »
no
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sblantipodi
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by sblantipodi »
Mataku wrote:no
no. MK4 doesn't use scumm platform, right?
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Mataku
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by Mataku »
"MK" is also an incorrect acronym for 'monkey island'
unless you're talking about Mortal Kombat.
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sblantipodi
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by sblantipodi »
Mataku wrote:"MK" is also an incorrect acronym for 'monkey island'
unless you're talking about Mortal Kombat.
ok ok

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Graxer
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by Graxer »
But ScummVM's seperate Residual project plans to support it in the future.
http://residual.sourceforge.net/
Just now it only supports Grim Fandango, and progress is quite slow at the moment.
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Mataku
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by Mataku »
so slow, I think it's starting to move backwards.

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eriktorbjorn
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by eriktorbjorn »
Mataku wrote:so slow, I think it's starting to move backwards.

In a way, that's true: Lip-sync used to work.
The project suffers from a lack of developers, so I guess it doesn't take much for it to grind to a halt.