I've just installed ScummVM 1.1.1 on my SGI O2 running Irix 6.5.29 and I've been trying to get DOTT and Sam & Max Hit The Road working (the games are from the retail CD containing both games in a folder called BUILD). I downloaded the ScummVM tools package (also 1.1.1) for Irix and I tried to compress the MONSTER.SOU files in MP3 format using lame from the Nekochan distribution. My problem is that I still have music for the games but the speech has disappeared, in the console are messages similar to: -
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WARNING: startTalkSound: did not find sound at offset 3715569!
WARNING: startTalkSound: did not find sound at offset 3787036!
WARNING: startTalkSound: did not find sound at offset 166121894!
WARNING: startTalkSound: did not find sound at offset 3864263!
WARNING: startTalkSound: did not find sound at offset 3971826!
WARNING: startTalkSound: did not find sound at offset 167115218!
WARNING: startTalkSound: did not find sound at offset 166896148!
WARNING: startTalkSound: did not find sound at offset 4059741!
WARNING: startTalkSound: did not find sound at offset 4073288!
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<path to scummvm-tools>/scummvm-tools-cli --mp3 MONSTER.SOU
My next plan was to compress the files on my iMac G5 running OS X Leopard and to burn the files to a CD to copy onto the SGI machine. Again, I tried all 3 compression formats and all 3 result in no speech in the game with similar messages output to the console like the ones above. This was using version 1.1.1 of ScummVM and ScummVM-Tools.
What am I doing wrong? The games seem to be fine using the standard MONSTER.SOU files but hard disk space is limited on the SGI machine. I setup ScummVM years ago on my Macs using compressed files but now I don't seem to be able to use the compression utilities ... has a bug crept in or am I doing something stupid?
Thanks for your help.
One last thing, one similarity between the SGI O2 and my iMac G5 is both machines are big endian.