Code: Select all
User picked target 'dw' (gameid 'tinsel')...
Looking for a plugin supporting this gameid... Tinsel Engine
Starting 'Tinsel engine game'
Can't subscribe to MIDI port (65:0) or (17:0)!
Moderator: ScummVM Team
Code: Select all
User picked target 'dw' (gameid 'tinsel')...
Looking for a plugin supporting this gameid... Tinsel Engine
Starting 'Tinsel engine game'
Can't subscribe to MIDI port (65:0) or (17:0)!
MIDI configuration - at least for Linux - is one of those things that are still not very user friendly in ScummVM. There is some work in progress which I believe is meant to fix that, but the last time I checked it still wasn't fully implemented.Darothane wrote: Can't subscribe to MIDI port (65:0) or (17:0)!
Code: Select all
client 14: 'Midi Through' [type=kernel]
0 'Midi Through Port-0'
client 16: 'SB Live! Value [CT4832]' [type=kernel]
0 'EMU10K1 MPU-401 (UART)'
client 17: 'Emu10k1 WaveTable' [type=kernel]
0 'Emu10k1 Port 0 '
1 'Emu10k1 Port 1 '
2 'Emu10k1 Port 2 '
3 'Emu10k1 Port 3 '
client 128: 'TiMidity' [type=user]
0 'TiMidity port 0 '
1 'TiMidity port 1 '
2 'TiMidity port 2 '
3 'TiMidity port 3 '
16:0 should be the MIDI port on your soundcard, which can be used to connect an external synthesizer. Depending on your soundcard that one might be integrated into the "Gameport" and thus you would need some special MIDI cable for that.eriktorbjorn wrote:I don't know what 14:0 and 16:0 are used for.Code: Select all
client 14: 'Midi Through' [type=kernel] 0 'Midi Through Port-0' client 16: 'SB Live! Value [CT4832]' [type=kernel] 0 'EMU10K1 MPU-401 (UART)' client 17: 'Emu10k1 WaveTable' [type=kernel] 0 'Emu10k1 Port 0 ' 1 'Emu10k1 Port 1 ' 2 'Emu10k1 Port 2 ' 3 'Emu10k1 Port 3 ' client 128: 'TiMidity' [type=user] 0 'TiMidity port 0 ' 1 'TiMidity port 1 ' 2 'TiMidity port 2 ' 3 'TiMidity port 3 '
Just to rule out the simplest possible explanation, which version of ScummVM are you using? The Discworld games weren't supported until ScummVM 1.0.0rc1.Cthonic wrote:I'm having problems with Discworld 2, I have all the files in the correct place, renamed and all, and ScummVM still doesn't recognise the game.
Then I don't know. I have no problem with mine (the British DOS/Windows version, judging by the box) but maybe you have a different one?Cthonic wrote:1.1.148874.
An obscure legal situation.njw wrote:What's holding up the freewaring?
You should probably get rid of your other personalities, they seem to drive you to do illegal things, like downloading warez...davidk64 wrote:Hello
We're playing the 4 part Discworld rip on Scumm by Kranmer and have got to near the end of Part 2 where you steal the custard book from Ogg while she puckers up for a kiss with her eyes closed. However we are not getting the mouse pointer focus to do this until the conversation completes.
Has anybody else experienced this and is there any way around it? We're using Vista.
Cheers
David