SCI Pre-Release Testing
Moderator: ScummVM Team
SCI Pre-Release Testing
It's been only six years and a few months since CABAL was jokingly announced, and now the first round of Sierra's SCI games is going to be supported in ScummVM!
However, we need your help in testing the SCI games. That's right, you, the loyal ScummVM user. Go grab your DOS or Windows SCI game (that is on this list) and play through it with a ScummVM daily build. As you play through the game, try not to die too much, save often, and note down any bugs that you find so you can report them on the bug tracker. Please do not report bugs on non-PC versions of SCI games; they are not supported yet.
When you've finished going through a game, go report it right here on the forums. If you feel up to the challenge, move on to your next SCI game! And if you're really feeling the Sierra vibe, go test all your SCI games that are up for testing!
Even if you don't have any SCI games, you can still help out. There are many SCI demos (only choose those on the supported demo list) and fan games out there that are waiting for you to test them.
When reporting whether a game is completable or not, please use this format to make it easier for us to add it to the wiki page.
Game: Game name, as reported by ScummVM
Game Version: Game version, as reported by ScummVM; EGA or VGA if applicable
ScummVM Version: ScummVM version, as reported by ScummVM (ie. "1.2.0svn51479"); must include revision
Operating System: Operating system (version and 32-bit vs. 64-bit if applicable)
Problems:
List any problems you have found here (or "None" if everything works perfectly).
However, we need your help in testing the SCI games. That's right, you, the loyal ScummVM user. Go grab your DOS or Windows SCI game (that is on this list) and play through it with a ScummVM daily build. As you play through the game, try not to die too much, save often, and note down any bugs that you find so you can report them on the bug tracker. Please do not report bugs on non-PC versions of SCI games; they are not supported yet.
When you've finished going through a game, go report it right here on the forums. If you feel up to the challenge, move on to your next SCI game! And if you're really feeling the Sierra vibe, go test all your SCI games that are up for testing!
Even if you don't have any SCI games, you can still help out. There are many SCI demos (only choose those on the supported demo list) and fan games out there that are waiting for you to test them.
When reporting whether a game is completable or not, please use this format to make it easier for us to add it to the wiki page.
Game: Game name, as reported by ScummVM
Game Version: Game version, as reported by ScummVM; EGA or VGA if applicable
ScummVM Version: ScummVM version, as reported by ScummVM (ie. "1.2.0svn51479"); must include revision
Operating System: Operating system (version and 32-bit vs. 64-bit if applicable)
Problems:
List any problems you have found here (or "None" if everything works perfectly).
Last edited by clone2727 on Sun Sep 12, 2010 6:00 pm, edited 7 times in total.
Game: EcoQuest II: Lost Secret of the Rainforest
Game Version: Floppy/DOS/English
ScummVM Version: 1.2.0svn51274
Operating System: Windows 7
Problems:
* 3034464 - This game is uncompletable. The game crashes at the beginning when you try to give your opened passport to the guard. (In case it is important, you could get further in earlier builds; It used to crash when you looked at the "ecorder" for a demonstration.)
* 3034465 - Also, there are sound irregularities (missing notes) when the Sierra logo is shown.
I will do EcoQuest 1 (Floppy) over the next couple of days if I get the chance.
Game Version: Floppy/DOS/English
ScummVM Version: 1.2.0svn51274
Operating System: Windows 7
Problems:
* 3034464 - This game is uncompletable. The game crashes at the beginning when you try to give your opened passport to the guard. (In case it is important, you could get further in earlier builds; It used to crash when you looked at the "ecorder" for a demonstration.)
* 3034465 - Also, there are sound irregularities (missing notes) when the Sierra logo is shown.
I will do EcoQuest 1 (Floppy) over the next couple of days if I get the chance.
Last edited by Graxer on Mon Jul 26, 2010 8:43 am, edited 4 times in total.
Game: Castle of Dr. Brain
Game Version: Amiga/English
ScummVM Version: 1.2.0svn51289
Operating System: Windows XP SP3
Problems:
* 3034471 - no letters in word search puzzle, makes it nearly impossible to complete (I used a walkthrough that listed the location of every word)
* 3034473 - script bug that needs a workaround (found a few yesterday and reported them on IRC, but this one must've been overlooked)
* A few assorted palette glitches whose locations I don't entirely recall, not yet in tracker. The most notable one is during the intro - after the castle starts animating, it doesn't update the palette correctly until it draws the logo. Another palette glitch (possibly unrelated) occurs during room transitions (most noticeably whenever you enter an elevator).
Aside from some sound bugs (which are to be expected from the practically brand-new Amiga/Mac SCI1 sound driver), the game seems to work fine.
Game Version: Amiga/English
ScummVM Version: 1.2.0svn51289
Operating System: Windows XP SP3
Problems:
* 3034471 - no letters in word search puzzle, makes it nearly impossible to complete (I used a walkthrough that listed the location of every word)
* 3034473 - script bug that needs a workaround (found a few yesterday and reported them on IRC, but this one must've been overlooked)
* A few assorted palette glitches whose locations I don't entirely recall, not yet in tracker. The most notable one is during the intro - after the castle starts animating, it doesn't update the palette correctly until it draws the logo. Another palette glitch (possibly unrelated) occurs during room transitions (most noticeably whenever you enter an elevator).
Aside from some sound bugs (which are to be expected from the practically brand-new Amiga/Mac SCI1 sound driver), the game seems to work fine.
Game: Island of Dr. Brain
Game Version: DOS/English
ScummVM Version: 1.2.0svn51289
Operating System: Windows XP SP3
Problems:
* 3034485 - script bug that needs a workaround.
The above script bug renders the game impossible to complete.
Game Version: DOS/English
ScummVM Version: 1.2.0svn51289
Operating System: Windows XP SP3
Problems:
* 3034485 - script bug that needs a workaround.
The above script bug renders the game impossible to complete.
Last edited by Quietust on Mon Jul 26, 2010 4:26 am, edited 1 time in total.
- Red_Breast
- Posts: 775
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Could you file a bug report?Graxer wrote:This game is uncompletable. The game crashes at the beginning when you try to give your opened passport to the guard. (In case it is important, you could get further in earlier builds; It used to crash when you looked at the "ecorder" for a demonstration.)
Last edited by clone2727 on Mon Jul 26, 2010 2:37 am, edited 1 time in total.
Game: King's Quest VI: Heir Today, Gone Tomorrow
Game Version: CD/Windows/English
ScummVM Version: 1.2.0 SVN 51294
Operating System: Windows 7 x64
Problems: The game is completable (both short and long path were tested) with a few bugs and glitches.
3034565 3034567 3034579 3034587 3034597 3034610
Sorry for the duplicate bug postings -- I'm not sure why that happened. Another minor issue that I didn't post a full bug for: when you drink the "Drink Me" potion for the first time (not in the pawn shop) there will be a flashing rectangle of the wrong color near where the cursor is.
Game Version: CD/Windows/English
ScummVM Version: 1.2.0 SVN 51294
Operating System: Windows 7 x64
Problems: The game is completable (both short and long path were tested) with a few bugs and glitches.
3034565 3034567 3034579 3034587 3034597 3034610
Sorry for the duplicate bug postings -- I'm not sure why that happened. Another minor issue that I didn't post a full bug for: when you drink the "Drink Me" potion for the first time (not in the pawn shop) there will be a flashing rectangle of the wrong color near where the cursor is.
Game: Space Quest IV: Roger Wilco and the Time Rippers
Game Version: CD/Dos/English
ScummVM Version: 1.2.0SVN 51294
Operating System: Windows 7 x64
Problems: Bug 3034656. There are some layering issues with the big sequel police ship you stow away on, causing the front of the ship to cover the animation of Roger slipping into the landing gear.
The game is completable with basically no bugs. The only issue is that you have to have the speed slider all the way to the top to complete some sequences.
Game Version: CD/Dos/English
ScummVM Version: 1.2.0SVN 51294
Operating System: Windows 7 x64
Problems: Bug 3034656. There are some layering issues with the big sequel police ship you stow away on, causing the front of the ship to cover the animation of Roger slipping into the landing gear.
The game is completable with basically no bugs. The only issue is that you have to have the speed slider all the way to the top to complete some sequences.
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
Game: King's Quest V: Absence Makes the Heart Go Yonder
Game Version: CD/Dos/English
ScummVM Version: 1.2.0SVN 51294
Operating System: Windows 7 x64
Problems: Completable with the following bugs: 3034700 3034714.
Additionally, there is a problem that is a bit hard to reproduce, where when you reload a game the music will be badly out of tune (how it used to sound regularly a few months ago). This mainly occurred in the town screen, and in the dark forest.
Game Version: CD/Dos/English
ScummVM Version: 1.2.0SVN 51294
Operating System: Windows 7 x64
Problems: Completable with the following bugs: 3034700 3034714.
Additionally, there is a problem that is a bit hard to reproduce, where when you reload a game the music will be badly out of tune (how it used to sound regularly a few months ago). This mainly occurred in the town screen, and in the dark forest.