whoa, tried to test KQ6 windows version i got major graphic glitches, the verb bar is too large for its borders and as such inaccessible (inventory isn't accessible either, thus making the game impossible to play). also, borders for talking faces are too big.
see pics: http://img828.imageshack.us/gal.php?g=holycrapbug1.jpg
on another note, the windows version supposed to have different type of cursors (all white, see screen-shots at mobygames). your win ver has the same cursors as the dos version.
using win32 version on windows XP Pro SP3. Scumvmm 1.2.0svn51306
They're without colour and smaller, both of which contribute to the obvious lack of detail when compared to the original DOS cursours. But yes, to each his own.
Mataku wrote:on another note, the windows version supposed to have different type of cursors (all white) ... win ver has the same cursors as the dos version.
Afaik those were hardcoded inside the windows 3.11 interpreter.
The scripts ask for the regular cursors and we set them that way. We even upscale them (in all upscaled sci games), normally they would be half of their size and we also fix font issues resulting from regular upscaling.
Game: EcoQuest: The Search for Cetus Game Version: Floppy/DOS/English ScummVM Version: 1.2.0svn51274 Operating System: Windows 7
Problems:
* 3034934 - This game is uncompletable. After you release Delphineus from Adam's house, and after the cutscene in which he returns, ScummVM crashes to the console.
* 3034584 - During the introduction, when Delphineus swims into the the net the net drifts jerkily upwards instead of slightly diagonally.