SCI Pre-Release Testing
Moderator: ScummVM Team
you mean in the original EXE? i'm not sure if that's true, because someone once tried "patch" the windows version by using the exe from larry 6 or something and the windows cursors worked fine there, and i doubt they put KQ cursors on lsl exe. or maybe they did, i donno.m_kiewitz wrote:Afaik those were hardcoded inside the windows 3.11 interpreter.Mataku wrote:on another note, the windows version supposed to have different type of cursors (all white) ... win ver has the same cursors as the dos version.
anyway, is the new svn on the site already? it seems like the same version is still there. I HAVE MUCH MORE COMPLAINTS AND NITPICKS READY!
That's right. I just checked. It seems they just changed the view game cursors into simple black and white cursors.Mataku wrote:you mean in the original EXE? i'm not sure if that's true, because someone once tried "patch" the windows version by using the exe from larry 6 or something and the windows cursors worked fine there, and i doubt they put KQ cursors on lsl exe. or maybe they did, i donno.
It's compiled once per day.anyway, is the new svn on the site already? it seems like the same version is still there.
If you want to get up-to-date all the time you will need to get a developer environment and build it yourself.
- MusicallyInspired
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Yes. Digital sound effects still take precedence.clone2727 wrote:Is your driver set to AdLib?MusicallyInspired wrote:One more question, is it possible to bypass the digital sound effects in SCI0/SCI01/SCI10 games and use their Adlib equivalents?
As a side note, I do like the way the MT-32 display messages are displayed on screen with the MT-32 emulator.
Try unchecking the "Mixed Adlib/MIDI mode" checkbox in the ScummVM options screen (MIDI tab)MusicallyInspired wrote:Yes. Digital sound effects still take precedence.clone2727 wrote:Is your driver set to AdLib?MusicallyInspired wrote:One more question, is it possible to bypass the digital sound effects in SCI0/SCI01/SCI10 games and use their Adlib equivalents?
As a side note, I do like the way the MT-32 display messages are displayed on screen with the MT-32 emulator.
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
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Submitted the following bug reports: The Differences between the 1991 & 1992 mother goose is that 1991 was a talkie version and 1992 was non-talkie version. The md5 checksum of both were recognized by the latest build.clone2727 wrote:We don't know anyone who has these. If you do, please submit a bug report with the md5.OmerMor wrote: * Castle of Dr. Brain EGA
* Mixed-Up Fairy Tales EGA
Will add to the page.OmerMor wrote: * Hoyle 3 EGA
Same as with Dr. Brain/Fairy Tales EGA above.OmerMor wrote: * Mixed-Up Mother Goose, 4 different SCI versions:
* 1990 EGA
Differences? Either way, we have an entry for both SCI1 and SCI1.1.OmerMor wrote: * 1991 Multimedia CD
* 1992 Multimedia Floppy
That's SCI2.1 and not supported.OmerMor wrote: * 1995 Deluxe CD
What version does ScummVM say its emulating when you start each of them? Also, I added those three EGA games, thanks!OmerMor wrote:The Differences between the 1991 & 1992 mother goose is that 1991 was a talkie version and 1992 was non-talkie version. The md5 checksum of both were recognized by the latest build.
1991 Talkie: "Emulating SCI version Early SCI1"clone2727 wrote:What version does ScummVM say its emulating when you start each of them? Also, I added those three EGA games, thanks!OmerMor wrote:The Differences between the 1991 & 1992 mother goose is that 1991 was a talkie version and 1992 was non-talkie version. The md5 checksum of both were recognized by the latest build.
1992 Floppy: "Emulating SCI version SCI1.1"
The GUI names both Mixed-Up Mother Goose, but the first is (CD/DOS/English) and the second is (DOS/English)
Game: King’s Quest V: Absence Makes the Heart Go Yonder!
Game Version: Floppy/DOS/German
ScummVM Version: 1.2.0svn51287
Operating System: Linux x86_32 (sidux 2.6.34)
Problems:
* 3035396
Intro works but when start the Game, ScummVM stopping with the in-game debug console:
Game Version: Floppy/DOS/German
ScummVM Version: 1.2.0svn51287
Operating System: Linux x86_32 (sidux 2.6.34)
Problems:
* 3035396
Intro works but when start the Game, ScummVM stopping with the in-game debug console:
Code: Select all
ERROR: Failed to locate base object for object at 002F:0AA6; skipping!