SCI Pre-Release Testing

General chat related to ScummVM, adventure gaming, and so on.

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Graxer
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Post by Graxer »

clone2727 wrote:
Graxer wrote:3037262
Bah, you screwed me up there. The link is correct, but the text you wrote is not. I don't use the links when filling in the wiki field, just the bug number. I didn't think EcoQuest had anything to do with "MP under cytokinesis" :P
:oops: Sorry about that!
Kurufinwe
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Joined: Tue Nov 29, 2005 10:22 pm

Re: SCI Pre-Release Testing

Post by Kurufinwe »

I've given the floppy version of KQ5 a try (I like to pretend that the awful CD version never existed). Here are the results:

Game: King's Quest V
Game Version: Floppy, DOS, English
ScummVM Version: 1.2.0svn51527
Operating System: Mac OS X 10.6 (MacBook 5,2)

Problems:
The game is currently not completable, due to bug 3037594.
I also found a minor graphic glitch during the intro (bug 3037578).
Also, while looking around the forest (before killing the witch, since I can't finish the desert), I encountered bug 3034714, which therefore seems to affect both the CD and floppy versions.
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Scarlatti
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Location: Brazil

Post by Scarlatti »

I was testing Space Quest 4 (floppy version), and running it at the same on DosBox for comparison. I noticed that the original install gives the option of setting MT-32 with CMS SoundBlaster as audio devices. In DosBox, the music is played on the MT-32 and the sound effects are played from samples on the SoundBlaster, where in ScummVM they are both executed by the MT-32 emulator or MIDI device.

The effects are very different sounding, and I would like an option to play the samples using ScummVM. Should I file this as a bug report or as a feature request?
PhiloHippus
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Post by PhiloHippus »

Game: King's Quest IV: The Perils of Rosella, SCI Remake
Game Version: Dos/English
ScummVM Version: 1.2.0Svn51505
OS: Windows 7 x64

Problems: Only came across bug 3037595, but it does not pertain to an action needed to finish the game. I used this walkthrough, so I can't say I came across all situations in the game (die all deaths and so on), but it's definitely completable with 100% game score.

By the way, I noticed the wiki article with the sci games list being tested lists "King's Quest IV (Old)". The old KQ4 is the AGI version, shouldn't it be off this list?
Last edited by PhiloHippus on Sat Jul 31, 2010 6:58 pm, edited 2 times in total.
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Mustrum
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Post by Mustrum »

Game: King’s Quest V: Absence Makes the Heart Go Yonder!
Game Version: VGA Floppy/DOS/German (Version: 0.000.149)
ScummVM Version: 1.2.0svn51486 (not before)
Operating System: Linux x86_32 (sidux 2.6.34)

Problems:
None, works fine
Last edited by Mustrum on Sun Aug 01, 2010 7:51 am, edited 1 time in total.
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m_kiewitz
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Post by m_kiewitz »

PhiloHippus wrote:By the way, I noticed the wiki article with the sci games list being tested lists "King's Quest IV (Old)". The old KQ4 is the AGI version, shouldn't it be off this list?
There are 2 SCI versions of King's Quest 4. That's what is meant by old and new KQ4.
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m_kiewitz
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Post by m_kiewitz »

Scarlatti wrote:The effects are very different sounding, and I would like an option to play the samples using ScummVM. Should I file this as a bug report or as a feature request?
Just enable Mixed Adlib/MIDI mode.
PhiloHippus
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Location: Portugal

Post by PhiloHippus »

m_kiewitz wrote:There are 2 SCI versions of King's Quest 4. That's what is meant by old and new KQ4.
Oh ok I was unaware of that. Then the completion report above pertains to version 1.006.004.
neosmagus
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Completed SQ5

Post by neosmagus »

Game: Space Quest 5
Game Version: VGA Floppy/DOS/English (1997 Space Quest Collection)
ScummVM Version: 1.2.0svn51537 (Jul 31 2010 23:47:33)
Operating System: Windows XP

Problems:
Couple minor issues, and a bigger problem with the scrubber. But otherwise completable. :)

Workaround for the Scrubber issue (where you're supposed to clean the rotunda). Set the speed all the way down, this makes Roger more controllable. Then try to clean the rotunda in long straight lines without clicking too often. Seems the crash happens when you use a lot of short movements.
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clone2727
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Re: SCI Pre-Release Testing

Post by clone2727 »

Kurufinwe wrote:Game: King's Quest V
Game Version: Floppy, DOS, English
EGA or VGA?
Kurufinwe
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Re: SCI Pre-Release Testing

Post by Kurufinwe »

clone2727 wrote:
Kurufinwe wrote:Game: King's Quest V
Game Version: Floppy, DOS, English
EGA or VGA?
Sorry, VGA. The game version in 0.000.062.
Collector
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Post by Collector »

Scarlatti wrote:In DosBox, the music is played on the MT-32 and the sound effects are played from samples on the SoundBlaster
DOSBox will use whatever hardware is set in the RESOURCE.CFG, just like with real DOS. But of course, not all hardware options for any given game are necessarily supported by DOSBox. Very often, the MT-32 is selected as default in the RESOURCE.CFG.
frogger
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Re: SCI Pre-Release Testing

Post by frogger »

Game: Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work (lsl5)
Game Version: (DOS/English), version file: 1.000 09/11/91
ScummVM Version: 1.2.0svn51505 (daily 32-bit)
Operating System: Windows 7 64 bit
Problems: none
Last edited by frogger on Sun Aug 01, 2010 1:19 pm, edited 1 time in total.
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clone2727
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Re: SCI Pre-Release Testing

Post by clone2727 »

frogger wrote:Game: lsl5
Game Version: version file: 1.000 09/11/91
clone2727 wrote:Game: Game name, as reported by ScummVM
Game Version: Game version, as reported by ScummVM
Kurufinwe
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Re: SCI Pre-Release Testing

Post by Kurufinwe »

Game: The Island of Dr. Brain
Game Version: Dos, English, v. 1.0 (10.27.92)
ScummVM Version: 1.2.0svn51527
Operating System: Mac OS X 10.6 (MacBook 5,2)
Problems:
A crash in the genetics puzzle (bug 3037835); can be avoided by setting difficulty to Novice for this puzzle.
Everything else seems to work fine.

EDIT: Found two more (minor) bugs: 3037855 and 3037859.
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