SCI Pre-Release Testing

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
rwh64
Posts: 2
Joined: Wed Aug 04, 2010 8:51 am

Post by rwh64 »

clone2727 wrote:EGA or VGA?
VGA, the copy is from the "Police Quest Collection" box.
User avatar
m_kiewitz
ScummVM Developer
Posts: 157
Joined: Tue Dec 01, 2009 10:09 am
Location: Daventry

Post by m_kiewitz »

md5 wrote:
fischkopf wrote:you should consider the fact that some sci games have svga supported. For instance the CD version of Gabriel Knight. The icons and character portraits have all been redrawn in higher resolution.
From the games announced, only KQ6 has hires support. And yes, hires (i.e. Windows) versions are supported too when available (just select the Windows version in the launcher)
Also the japanese versions of QfG1, PQ2 and SQ4 are supported. Although kanji input is not supported :D
Seldon
Posts: 101
Joined: Sun Feb 24, 2008 9:53 am
Location: Poland

Post by Seldon »

Game: The Castle of Dr. Brain
Game Version: VGA/ENGLISH, v. 1.000
ScummVM Version: 1.2.0svn51462
Operating System: Win 7 Proffesional x64

I have completed the game on Expert level. Didn't experience this problem:
The_cranky_hermit wrote: I attempted a playthrough on expert. This crashed on me at the robot jokes puzzle, submitted 3039036. I don't know of any workaround, so this is uncompleteable for me.
However I came across situation, that causes Scummvm to crash - I filed bug report: 3039656
Also there are problems with restoring a savegame - some sprites don't appear on screen (for example when you restore game in a jigsaw room, the jigsaw box is not displayed), but I believe someone reported this before in respect to some other SCI game.
Last edited by Seldon on Wed Aug 04, 2010 9:15 pm, edited 1 time in total.
Zeith
Posts: 18
Joined: Wed Aug 04, 2010 8:26 pm

Post by Zeith »

Game: The Castle of Dr. Brain
Game Version: DOS/ENGLISH 1.000
ScummVM Version: ScummVM 1.2.0svn51745 (Aug 5 2010 10:19:46)
Operating System: Win 7 Ultimate x64

I played it thru on Novice, Standard and Expert. Didnt come across any crashes, just some timing issues, like the memory game at the beginning and time glasses in the Time room. No crashes in the robot room what so ever.

Edit: Retested with another SVN build, same result.
Last edited by Zeith on Thu Aug 05, 2010 4:43 am, edited 1 time in total.
User avatar
MusicallyInspired
Posts: 1138
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

It seems when I try to add SQ1 Remake EGA it names it the VGA Remake. This is obviously incorrect.
User avatar
Scarlatti
Posts: 110
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Fan Game: The Gem Scenario
Game Versions: DOS/English
ScummVM Version: 1.2.0svn51733
Operating System: Win32 (XP SP2)

Not completable. Crashes after the title screen. Bug 3039679
User avatar
MusicallyInspired
Posts: 1138
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

I don't know if this means anything to you guys, but my King's Quest II SCI0 remake does not work in ScummVM. It won't even launch. It says it cannot find any data files. It detects the game as KQ2-1 and names it (EGA/DOS/English). I don't really know what to do about it. It used to work a long time ago. I don't want to publicly release the current build right now but I can give a private link.

However, the game isn't even close to finished yet anyway. Obviously unfinished games aren't covered in the scope of SCI pre-testing at this point. But I wonder if there's any particular reason why it won't even launch.
User avatar
Scarlatti
Posts: 110
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Fan Game: Ocean Battle
Game Versions: DOS/English
ScummVM Version: 1.2.0svn51733
Operating System: Win32 (XP SP2)

Not playable. Crashes while placing ships at the beginning. Bug 3039713
User avatar
Scarlatti
Posts: 110
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Fan Game: Osama
Game Versions: DOS/English
ScummVM Version: 1.2.0svn51733
Operating System: Win32 (XP SP2)

Playable. No problems noted.
PhiloHippus
Posts: 18
Joined: Fri Feb 10, 2006 6:45 am
Location: Portugal

KQ6 Floppy

Post by PhiloHippus »

Game: King's Quest VI: Heir Today, Gone Tomorrow (DOS/English)
Game Version: Floppy, v1.000
ScummVM Version: 1.2.0svn51717
OS: Windows 7 x64

Problems: None. Completed on full path, 229/231 pts. Just missed giving poem to nightingale & receiving note, hope whomever makes the second pass doesn't miss it. Used this Walkthrough.
Zeith
Posts: 18
Joined: Wed Aug 04, 2010 8:26 pm

Post by Zeith »

Game: King's Quest IV: The Perils of Rosella, SCI Remake
Game Version: DOS/English, v1.006.004
ScummVM Version: Win32 ScummVM 1.2.0svn (Aug 4 2010 08:11:51)
Operating System: Win 7 Ultimate x64

Finished the game with any problems, only some small glitches here and there. #3039774 and #3039776.

The game still crashes when you try and read the note from the bottle from inside of the whale #3037596
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

Zeith wrote:Dont know what revision number it is as scummvm doesnt say, I downloaded it from http://helllabs.org/scummvm/ as the Win32 ScummVM Daily Snapshot from the downloads page kept crashing when I tried to save in any SCI-game.
It's on there somewhere. Go back a few pages of this topic to find how to find the revision on that site. Without the revision number, I won't add it to the page.
Zeith
Posts: 18
Joined: Wed Aug 04, 2010 8:26 pm

Post by Zeith »

clone2727 wrote:
Zeith wrote:Dont know what revision number it is as scummvm doesnt say, I downloaded it from http://helllabs.org/scummvm/ as the Win32 ScummVM Daily Snapshot from the downloads page kept crashing when I tried to save in any SCI-game.
It's on there somewhere. Go back a few pages of this topic to find how to find the revision on that site. Without the revision number, I won't add it to the page.
I'll replay them with 1.2.0svn51745 (Aug 5 2010 10:19:46).
I've tried to look for a revision number, but the build from helllabs.org doesnt include one, really :/
It just says ScummVM 1.2.0svn (Aug 4 2010 08:11:51) when I do scummvm.exe -v
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

Zeith wrote:I'll replay them with 1.2.0svn51745 (Aug 5 2010 10:19:46).
I've tried to look for a revision number, but the build from helllabs.org doesnt include one, really :/
It just says ScummVM 1.2.0svn (Aug 4 2010 08:11:51) when I do scummvm.exe -v
I did say you could look it up...
clone2727 wrote:It's on there somewhere. Go back a few pages of this topic to find how to find the revision on that site.
clone2727 wrote:
jepael wrote:So was this a bad place to download after all, even though it is the only place with Linux daily build and snapshot binaries?

http://helllabs.org/scummvm/
http://helllabs.org/scummvm/i586-linux/ ... ripped.bz2

Sorry for the trouble if this was unusable. So, should I build directly from SVN then?
The buildlog says it was r51407. Just make sure you report that revision in the future. I'll add the test.
The_cranky_hermit
Posts: 16
Joined: Sat Aug 04, 2007 4:06 am

Post by The_cranky_hermit »

Game: Conquests of Camelot
Game Version: DOS/ENGLISH
ScummVM Version: 1.2.0svn51733
Operating System: WinXP (SP3)

This crashed on me when fighting the Mad Monk, submitted 3039785. I don't know of any workaround.
Post Reply