SVN Build updated
Moderator: ScummVM Team
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Yes I know that the colours are wrong. Need to post a bug report about that. The palette handling in the trunk has changed from 8bit to 16bit and the optimized ARM version has n't been updated for that change yet. So thats why the colours in Scummv1/2/3 games look wrong.
But I think that game support for SCI works fine, then you have full tinsel support, teenagent, Draci (free game) support etc.
So this one is really worth trying the Scumm thing apart.
But I think that game support for SCI works fine, then you have full tinsel support, teenagent, Draci (free game) support etc.
So this one is really worth trying the Scumm thing apart.
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Uploaded new builds to day.
http://ag.embeddev.se/cvsbuilds
-Turned off ARM asm for costumes
-Re-enabled a couple of things I turned off for debugging (since last svn release)
http://ag.embeddev.se/cvsbuilds
-Turned off ARM asm for costumes
-Re-enabled a couple of things I turned off for debugging (since last svn release)
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- Posts: 3
- Joined: Tue Feb 16, 2010 8:33 am
King Quest V colors are a bit messed up (maybe you know that actually), noticiable on the house at first scene, on cutscene animation when character go outside is fine but later it turns all pixelated in funny colors.
Btw, w950 must run all sierra games without music or its slow as a 286. Thats a must-live-with fact or related to Arm Asm deactivation? im happy of thiS!; cannot belive i can run them on my phone.
thanks Ag. Gonna really test more later.
Btw, w950 must run all sierra games without music or its slow as a 286. Thats a must-live-with fact or related to Arm Asm deactivation? im happy of thiS!; cannot belive i can run them on my phone.
thanks Ag. Gonna really test more later.
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
http://anotherguest.se/cvsbuilds/scummv ... v3_all.sis
here is the latest S60v3/v5 version which fixes at least the COMI audio problem. Might fix audio problems in other games also.
here is the latest S60v3/v5 version which fixes at least the COMI audio problem. Might fix audio problems in other games also.
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Here you can find a new build of ScummVM as of today, 20100806.
http://www.anotherguest.se/cvsbuilds
New features
BT Keyboard should work much better for S60v3.
Better onscreen notification in CTRL mode. (S60v3)
FLAC support (not tested)
And use this for the SCI testing.
http://www.anotherguest.se/cvsbuilds
New features
BT Keyboard should work much better for S60v3.
Better onscreen notification in CTRL mode. (S60v3)
FLAC support (not tested)
And use this for the SCI testing.
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Ohh cr*p SDL resolution, or should I say SCI. Not a lot of devices support that non standard resolution. Hmm wonder if its managed in some other backends, the windows SDL can have any windowed resolution, but not really fullscreen. Please check the SCI thread and please post a bug report if you can't find it as an issue in that thread.