did not helpScarlatti wrote:
Turn off the Numlock in your keyboard.
SCI Pre-Release Testing
Moderator: ScummVM Team
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
It seems that there is a bug that makes King's Quest I uncompletable. For some reason now that I'm playing for full points, after the goat offs the troll the game just sits there and locks up and never lets control back to the player. Attached is a save game. Bug ID 3041352MusicallyInspired wrote:Game: King's Quest I: Quest for the Crown, SCI Remake
Game Version: EGA/DOS/English
ScummVM Version: 1.2.0svn51831
Operating System: WinXP SP3 32-bit
Problems: None. Perfectly completable. Just some minor music issues where some instruments would cut out. Though I was missing 3 points...wonder what they were.
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
Game: Conquests of the Longbow
Game Versions: (DOS/English/VGA)
ScummVM Version: 1.2.0 r51733
Operating System: Windows 7 Proffesional x64
As thebluegr pointed out at bug tracker, my earlier problem with Green Man (bug 3036609) is original Sierra error. After applying patch, I was able to finish the game. However minor problems I have reported still remain (3040161 and [url=hhttps://sourceforge.net/tracker/?func=detail&aid=3040165&group_id=37116&atid=418820]3040165[/url]).
So it's completable on my side from now on.
One more thought - as seen in my example, the version of the game, and eventual patches of the tested game are important. I have version 1.000 of Conquests of the Longbow and it requires original patch from Sierra, but there's also version 1.1 which doesn't need such patch. Such informations are not required from testers and aren't included in the SCI/Testing wiki page, but maybe they should be mandatory?
Game Versions: (DOS/English/VGA)
ScummVM Version: 1.2.0 r51733
Operating System: Windows 7 Proffesional x64
As thebluegr pointed out at bug tracker, my earlier problem with Green Man (bug 3036609) is original Sierra error. After applying patch, I was able to finish the game. However minor problems I have reported still remain (3040161 and [url=hhttps://sourceforge.net/tracker/?func=detail&aid=3040165&group_id=37116&atid=418820]3040165[/url]).
So it's completable on my side from now on.
One more thought - as seen in my example, the version of the game, and eventual patches of the tested game are important. I have version 1.000 of Conquests of the Longbow and it requires original patch from Sierra, but there's also version 1.1 which doesn't need such patch. Such informations are not required from testers and aren't included in the SCI/Testing wiki page, but maybe they should be mandatory?
Game: King's Quest VI: Hier Today, Gone Tomorrow
Game Version: CD/DOS/English
ScummVM Version: ScummVM 1.2.0svn51745
Operating System: Windows 7 Ultimate x64
Completable, both the big and small wedding endings works.
Stumbled upon a bug by accident at the end of the game, but its not game breaking. Unless you plan on dying. #3041734
Gonna give it another playthru where I enter the castle using the dress from Beauty instead of using the magic paint.
Edit: Oh yeah, totally forgot to check if, #3034579, also is present in the DOS-version of the game.
Edit 2: There was some audio here and there that didnt play, gonna play it in DOSBox also to see if its a game-error or something with ScummVM. Sadly they didnt have topnotch quality control when they released their talkie-games
Game Version: CD/DOS/English
ScummVM Version: ScummVM 1.2.0svn51745
Operating System: Windows 7 Ultimate x64
Completable, both the big and small wedding endings works.
Stumbled upon a bug by accident at the end of the game, but its not game breaking. Unless you plan on dying. #3041734
Gonna give it another playthru where I enter the castle using the dress from Beauty instead of using the magic paint.
Edit: Oh yeah, totally forgot to check if, #3034579, also is present in the DOS-version of the game.
Edit 2: There was some audio here and there that didnt play, gonna play it in DOSBox also to see if its a game-error or something with ScummVM. Sadly they didnt have topnotch quality control when they released their talkie-games
Did the console give you any warnings about it being an unknown version?OmerMor wrote:Game: Slater and Charlie Go Camping
Game version: DOS/English
ScummVM Version: 1.2.0svn51783
Operating System: Windows7 32-bit
Problems: None. Completable. The game is given id "slater-demo-win" for some unknown reason (I used the full game, not the demo).
If I set the platform to windows (default when adding the game) there are no warnings in the console.clone2727 wrote:Did the console give you any warnings about it being an unknown version?OmerMor wrote:Game: Slater and Charlie Go Camping
Game version: DOS/English
ScummVM Version: 1.2.0svn51783
Operating System: Windows7 32-bit
Problems: None. Completable. The game is given id "slater-demo-win" for some unknown reason (I used the full game, not the demo).
When I set the platform to DOS, I get this:
Code: Select all
The game in 'C:\Games\Sierra\Slater and Charlie Go Camping\' seems to be unknown.
Please, report the following data to the ScummVM team along with name of the game you tried to add and its version/language/etc.:
"resource.000", "1846b57fe84774be72f7c50ab3c90df0", 2256126
"resource.map", "21f85414124dc23e54544a5536dc35cd", 4044
"resource.msg", "c44f51fb955eae266fecf360ebcd5ad2", 1132