Playing/Converting Woodruff Music
Moderator: ScummVM Team
Playing/Converting Woodruff Music
After extracting the Woodruff ITK file, I get a bunch of .SND files, which I assume contain the sound and music. Does anyone know if there's a way of extracting the background sound and music from these into something more playable?
- DrMcCoy
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The format is relatively easy:
I.e. you can basically just throw away the first 6 bytes and open it as a raw 8bit mono file in your favourite sound editor. For Woodruff, most background sounds should have a sampling frequency of 22050H or 11025H.
Keep in mind though, that for Woodruff, this is mostly only the background ambience sounds, like the wailing of the sirens in the first screen. All other sounds, like the voices and pick-up sounds are within the VMD videos. Extracting those is far more complex...
Code: Select all
| Offset | Size | Description
==============================
| 0 | 4 | Size of the sound data, big endian
| 4 | 2 | Default sampling frequency, big endian
| 6 | * | Raw 8bit mono PCM data
Keep in mind though, that for Woodruff, this is mostly only the background ambience sounds, like the wailing of the sirens in the first screen. All other sounds, like the voices and pick-up sounds are within the VMD videos. Extracting those is far more complex...