SCI Pre-Release Testing
Moderator: ScummVM Team
- MusicallyInspired
- Posts: 1138
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- Location: Manitoba, Canada
- Contact:
Haha, you are correct. I've never actually been able to find a copy of the EGA version, back when it was released or now. It is one of the few SCI games that completely eludes my collection .clone2727 wrote:Contrary to what I said before about assuming nothing, I've assumed this is the VGA version (Correct me if I'm wrong!)KuroShiro wrote:Game: Space Quest IV: Roger Wilco and the Time Rippers
Game Version: Floppy/Dos/English
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
Re: SCI Pre-Release Testing
Game: Space Quest I: The Sarien Encounter
Game Version: EGA Remake/DOS/English
ScummVM Version: 1.2.0svn52042
Operating System: WinXP SP3 32-bit
Completable
Problems: Graphical glitch on the dialogue portrait of the guy who buys your skimmer. The actual dialogue portrait is facing left while the dialogue animation is facing right. Screenshot attached. I had a savegame but I accidentally overwrote it. Bug id 3044500
Also, there are a few glitches in the Kerona bar. Particularly when the Blues Brothers are singing sometimes the singing voice and the harmonica notes get stuck. I figure this is because they randomly stop singing and playing the harmonica and sometimes the notes get stuck when they stop. This doesn't happen in the original so it's probably a bug with the music implementation in ScummVM. Probably happens when "Madonna" is singing as well since she randomly starts and stops too. Savegame attached. Bug id 3044501
Another bug, just after getting out of the washer with your new Sarien clothes, when you try to pick up the ID card on the floor the colour palette of the animation of Roger picking up the ID card is all screwy. Screenshot and savegame attached. Bug id 3044502
Game Version: EGA Remake/DOS/English
ScummVM Version: 1.2.0svn52042
Operating System: WinXP SP3 32-bit
Completable
Problems: Graphical glitch on the dialogue portrait of the guy who buys your skimmer. The actual dialogue portrait is facing left while the dialogue animation is facing right. Screenshot attached. I had a savegame but I accidentally overwrote it. Bug id 3044500
Also, there are a few glitches in the Kerona bar. Particularly when the Blues Brothers are singing sometimes the singing voice and the harmonica notes get stuck. I figure this is because they randomly stop singing and playing the harmonica and sometimes the notes get stuck when they stop. This doesn't happen in the original so it's probably a bug with the music implementation in ScummVM. Probably happens when "Madonna" is singing as well since she randomly starts and stops too. Savegame attached. Bug id 3044501
Another bug, just after getting out of the washer with your new Sarien clothes, when you try to pick up the ID card on the floor the colour palette of the animation of Roger picking up the ID card is all screwy. Screenshot and savegame attached. Bug id 3044502
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- Posts: 18
- Joined: Fri Feb 10, 2006 6:45 am
- Location: Portugal
Game:Conquests of Camelot: King Arthur, Quest for the Grail (DOS/English)
Version: EGA 1.001.000
ScummVM: 1.2.0svn52070
OS: Windows 7 x64
Problems: Wiki says it needs retesting but I still can't get past bug 3041026, so it's not completable.
Version: EGA 1.001.000
ScummVM: 1.2.0svn52070
OS: Windows 7 x64
Problems: Wiki says it needs retesting but I still can't get past bug 3041026, so it's not completable.
Game: Freddy Pharkas: Frontier Pharmacist
Game Version: CD/Dos/English
ScummVM Version: 1.2.0SVN 52066
OS: Windows 7 x64
Problems: It's completable, with some frantic clicking to work around bug 3037192. The bugs I mentioned before are all still there.
Game Version: CD/Dos/English
ScummVM Version: 1.2.0SVN 52066
OS: Windows 7 x64
Problems: It's completable, with some frantic clicking to work around bug 3037192. The bugs I mentioned before are all still there.
I was able to go pass this, and reach Jerusalem so far using svn52066 and the same game version. Maybe you should replay the Glastonbury Tor and make sure the mule bolts before approaching the boars.PhiloHippus wrote:Wiki says it needs retesting but I still can't get past bug 3041026, so it's not completable.
-
- Posts: 18
- Joined: Fri Feb 10, 2006 6:45 am
- Location: Portugal
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
Game: King's Quest IV: The Perils of Rosella, SCI Remake - EGA/DOS/English
Version: 1.000.111 (early release)
ScummVM: 1.2.0svn52090
OS: WinXP SP3 32-bit
Problems: There's a fairly annoying bug that impedes game progress. Savegame attached. Bug id 3044991
Version: 1.000.111 (early release)
ScummVM: 1.2.0svn52090
OS: WinXP SP3 32-bit
Problems: There's a fairly annoying bug that impedes game progress. Savegame attached. Bug id 3044991
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
But it doesn't break it from what I can tell from the bug report.MusicallyInspired wrote:Game: King's Quest IV: The Perils of Rosella, SCI Remake - EGA/DOS/English
Version: 1.000.111 (early release)
ScummVM: 1.2.0svn52090
OS: WinXP SP3 32-bit
Problems: There's a fairly annoying bug that impedes game progress. Savegame attached. Bug id 3044991
Game: Space Quest IV: Roger Wilco and the Time Rippers
Game Version: VGA/Floppy/Dos/English/v.1.1
ScummVM Version: 1.2.0SVN 52094
OS: Win32 (XP SP2)
Completable, only encountered bug 3044061 (a small graphics glitch at the end).
clone2727: The wiki is slightly outdated. There's several bugs already fixed, and Conquests of Camelot is completable.
Game Version: VGA/Floppy/Dos/English/v.1.1
ScummVM Version: 1.2.0SVN 52094
OS: Win32 (XP SP2)
Completable, only encountered bug 3044061 (a small graphics glitch at the end).
clone2727: The wiki is slightly outdated. There's several bugs already fixed, and Conquests of Camelot is completable.