Red_Breast wrote:Could somebody clarify something about the PQ2 demo?
Originally I understood the demo was broke somehow as in it's broke and was never fixed for some reason.
But from some of the recent posts I'm understanding that every version of the demo that the team have are broke but that there might (or definitely does) exist a version that's not broke.
Is that correct?
I can confirm that the PQ 4 Most Wanted collection does not have the demo. Most of the Sierra collections did not include demos of the full games already on the disc(s), but did occasionally did if the demo was different enough from the full version, such as the LSL7 demo.
Graxer wrote:It did, yes. Also it used to run in ScummVM, but is no longer even detected.
It works fine here. Maybe you have a different version? What are the md5's?
Ah! Never mind, for some reason all the files in my Space Quest 6 demo folder were compressed. This is odd because im sure I used it in ScummVM previously. I must have pointed ScummVM to a different, unzipped directory before.
On a related note, does anyone know if VFW.SOL is needed for the demo as it doesn't decompress from the zip file I have from SpaceQuest.Net.
Last edited by Graxer on Sun Aug 22, 2010 6:22 pm, edited 2 times in total.
Graxer wrote:On a related note, does anyone know if VFW.SOL is needed for the demo as it doesn't decompress from the zip file I have from SpaceQuest.Net.
Graxer wrote:On a related note, does anyone know if VFW.SOL is needed for the demo as it doesn't decompress from the zip file I have from SpaceQuest.Net.
The corruption the of the PQ2 demo's resources probably happened during a file transfer before it made it to the web.
And the demo for Space Quest 6 is much like the demo of the disk version of Freddy Pharkas in that it is a completely different story than what takes place in the full game (which makes sense because both were designed by the designer Josh Mandel). The idea being that you don't play part of the full game before you buy it at full price. Kind of a rip off in a way. This way you get the same sense of gameplay and puzzle style without actually playing anything from the full game. Kind of like Apogee's old episode shareware system.