ScummVm on FW 2.5 working!
Moderator: ScummVM Team
ScummVm on FW 2.5 working!
exactly what the title said jsut downlaod the new non-beta version of the eloader "brown ale"
right monkey 1 and 2 is working
right monkey 1 and 2 is working
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- Posts: 2
- Joined: Mon Feb 20, 2006 5:55 pm
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- Posts: 7
- Joined: Fri Feb 17, 2006 4:10 pm
I have been trying to get the Monkey Island Games running on my PSP.
On version 8.2
MI1 runs ok
MI2 crashes after the Dancing Monkeys intro (actually the system is alive as I can bring up the F5 menu, but their is no visible game play). No Sound
MI3 Locks up as soon as the intro is done and you are in the ship with wally.
On version 8.0
MI1 Runs ok
MI2 Runs ok with sound.
MI3 Runs but with screen positioning issues.
I decided to have a quick look through the source. Doing a comparison on just the PSP aspects of these Shows a couple of interesting things.
In the SDL component (which I take to be the graphics library used on the PSP port) their is some code to handle aspect ratio adjustment. I suspect that this is what fixes the screen positioning issue on MI3
I am wondering if someone who is set up to build the code could try putting the sdl changes from 8.2 into 8.0?
Just a thought.
CC
On version 8.2
MI1 runs ok
MI2 crashes after the Dancing Monkeys intro (actually the system is alive as I can bring up the F5 menu, but their is no visible game play). No Sound
MI3 Locks up as soon as the intro is done and you are in the ship with wally.
On version 8.0
MI1 Runs ok
MI2 Runs ok with sound.
MI3 Runs but with screen positioning issues.
I decided to have a quick look through the source. Doing a comparison on just the PSP aspects of these Shows a couple of interesting things.
In the SDL component (which I take to be the graphics library used on the PSP port) their is some code to handle aspect ratio adjustment. I suspect that this is what fixes the screen positioning issue on MI3
I am wondering if someone who is set up to build the code could try putting the sdl changes from 8.2 into 8.0?
Just a thought.
CC
well once you have the brown ale eLoader installed in your psp, jsut downlaod scummvm 0.8.2 and and extract it where ever you want and get the 1.5 eBoot folder for scumm and put it into your games folder, and then jsut load up gta and let it load.dcibis wrote:could u give me the directions or a tutorial 'cause i tried everything
i dont see why people are having so much problems with it, cause for me i just set it up how you normally would and it worked.
hopefully the loader will get much better as its updated. but atleast it runs ScummVM now ive beenwaiting to play secret of monkey island on my psp for agesjoostp wrote:I guess this shows the flakyness of the loader, since the ELF is exactly the same...
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- Posts: 7
- Joined: Fri Feb 17, 2006 4:10 pm
Yes it is the 8.0 cvs version. (are older versions in sub-version?)joostp wrote:The PSP port doesn't use SDL for video output.
I think the 0.8.0 version you're referring to is actually 0.8.0CVS from ~6 months ago, and that just didn't have any code to deal with 640x480 games.
I was hoping that the MI3 issue might be in SDL, but if it isn't used then I guess not
Looking at the changes their are very few PSP specific ones.
Basically 8.2 has
#define USERSPACE_ONLY defined
and 8.0 calls pspDebugScreenInit(); which is commented out in 8.2.
I am wondering if perhaps the new eloader handles eboots which claim to require kernel mode differently?
Something else I have wondered about.
What happens to debug output if the debug console is not present?
If I get time at the weekend I will install cygwin and have a crack at building it myself.
CC