I wanted to know if and when you're going to implement other render modes for SCI games, e.g. 640*480*16 (hi-res ega) for VGA games and 320*200*4 (cga) for EGA games.
And in the same spirit I'd also like to know about composite cga mode and hercules for AGI games.
SCI Render Modes
Moderator: ScummVM Team
our sci engine already is capable of upscaling 320x200 screens. This is only done, when it's actually required. Like for example the japanese PC98 sierra games. Or King's Quest 6 windows version. Or Gabriel Knight 1 windows version.
If you want to upscale regular games, just use a 2x/3x ScummVM scaler.
For CGA I don't see any real usage. The official EGA versions of VGA games already don't look any good anymore. Changing those to CGA would look even worse.
If you want to upscale regular games, just use a 2x/3x ScummVM scaler.
For CGA I don't see any real usage. The official EGA versions of VGA games already don't look any good anymore. Changing those to CGA would look even worse.
- MusicallyInspired
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I personally think that it's a matter of nostalgia. People play these games in ScummVM because they remember them and want to play them the way they were when they first played them. I can see many people being interested in the same render modes that were available with Sierra's drivers. EGA640, for instance, was used for SCI1.1 games that upscaled the graphics to 640x400 and dithered all the graphics in 16 colours. There are similar drivers for CGA and Hercules Monochrome for SCI0, SCI0.1, and the EGA versions of SCI1.0 games.
All that said, it's not a very high priority list item, I admit, but down the road after SCI is officially bug-lessly integrated it'd be nice to see these additions, seeing as they were already done for SCUMM games as well.
All that said, it's not a very high priority list item, I admit, but down the road after SCI is officially bug-lessly integrated it'd be nice to see these additions, seeing as they were already done for SCUMM games as well.
- MusicallyInspired
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