Failed to load mt32_control.rom
Moderator: ScummVM Team
Failed to load mt32_control.rom
If i try to load Indy4 i get this failure message and the wii chrashes. Im using the latest nightly build of scummvm.
What could i do?
Thx for your help.
What could i do?
Thx for your help.
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
Might be another fallout from the MIDI device changes in the development versions. At least at first, ScummVM was far too fond of using that emulator as default. It might still be. Perhaps it should have a more graceful fallback if those files are missing, e.g. switching to another driver, considering the hoops I hear you have to jump through to get them.md5 wrote:That's the MT-32 emulator (munt) that we use. You need to either change the sound settings to something other than an emulated MT-32 (e.g. Adlib), or dump mt32_control.rom from an actually owned MT-32.
Might also be related to the Wii not having any MIDI devices or softsynths besides the MT32 emueriktorbjorn wrote:Might be another fallout from the MIDI device changes in the development versions. At least at first, ScummVM was far too fond of using that emulator as default. It might still be. Perhaps it should have a more graceful fallback if those files are missing, e.g. switching to another driver, considering the hoops I hear you have to jump through to get them.
But I think you have to set the preferred audio device to the MT32 emu to get that message. At least last time I tried indy4.
- eriktorbjorn
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For some reason, if I set the music driver to something unsupported, like PC Speaker Emulator, it thinks I mean the MT-32 emulator. At least in Fate of Atlantis. I haven't bothered to figure out why yet.dhewg wrote: But I think you have to set the preferred audio device to the MT32 emu to get that message. At least last time I tried indy4.
- MusicallyInspired
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- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
Might be that Indy4 has "MDT_PREFER_MT32" set and thus it should select your device in "MT-32:" when doing a fallback detection.eriktorbjorn wrote:That's why I wrote "something unsupported". What surprised me was that it picked the MT-32 emulator as a sensible default in that case.MusicallyInspired wrote:I don't think FOA supports PC Speaker.
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
Found this topic when I searched for a fix. This happens with the (latest) svn-build and a standard download of the freeware BASS (v0.0372 cd) from your download page.
Above those three lines are about half a page of lines that seem normal enough. They confirm that I use the 1.3.0svn52917 (Sep 27 2010 05:51:04) build
that 'vkeybd_default' is loaded and that Scumm found Beneath a Steel Sky.
I tried to choose another music emulator in the settings for the game, but I still ended up wit hthe same lines. Before that I hadn't changed a thing.
EDIT:
The same problem exists for Lure of the Temptress, but not for The Dig, which was the only game I could find that wasn't in a box in the basement. The Dig started just fine, and I played through a couple of minutes just to see that it wouldn't stop.
Ofc, the wiimote refuses to reconnect and I don't have a keyboard attached, so I have to reboot instead. :pFailed to load MT32_CONTROL.ROM|
ScummVM exited abnormally (-127).
Press any key to continue.
Above those three lines are about half a page of lines that seem normal enough. They confirm that I use the 1.3.0svn52917 (Sep 27 2010 05:51:04) build
that 'vkeybd_default' is loaded and that Scumm found Beneath a Steel Sky.
I tried to choose another music emulator in the settings for the game, but I still ended up wit hthe same lines. Before that I hadn't changed a thing.
EDIT:
The same problem exists for Lure of the Temptress, but not for The Dig, which was the only game I could find that wasn't in a box in the basement. The Dig started just fine, and I played through a couple of minutes just to see that it wouldn't stop.
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
Changing the "Preferred Device" (on the Audio tab) setting to, say, "AdLib" doesn't work? That's odd. From what I understand, the reason is that ScummVM thinks the best music for certain games is the one that was written for the Roland MT-32, and if you haven't told it otherwise it tries to pick a music device for that. At the moment, that defaults to the MT-32 emulator, which isn't a very good default if you ask me.dacovale wrote: Above those three lines are about half a page of lines that seem normal enough. They confirm that I use the 1.3.0svn52917 (Sep 27 2010 05:51:04) build
that 'vkeybd_default' is loaded and that Scumm found Beneath a Steel Sky.
I tried to choose another music emulator in the settings for the game, but I still ended up wit hthe same lines. Before that I hadn't changed a thing.
Another thing that strikes me as odd is that I would have thought that the test builds now were based on the 1.2.0 branch (where this behaviour should have been disabled for now) to help people test the upcoming release.