Hi,
I tried the S60 version of 1.0.0rc1 on my Nokia E55, which has a new keyboard which was never used in a Nokia phone before. You can see a picture of it here:
http://www.unwiredview.com/wp-content/u ... -e55-2.jpg
As you can see, it has a different layout with only two characters per key, instead of 3. As a result, most of the key bindings don't seem to work. I can use space to pause the game, the "make call" key (below the key with the home symbol, usually the green key AFAIK) acts as CTRL. CTRL+A switches the aspect ratio, CTRL+C, +M and +J changes the input to cursor, mouse or joystick, but nothing else works.
Any hints what I could try? Any more information you need?
Regards,
Tino
missing key bindings on Nokia E55
Moderator: ScummVM Team
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Hi,
yes, mouse movements work, and the left and right button, too. I also found out that I can map some functions to new keys (like the global options menu).
However, I still didn't manage to correct the wrong rotation. The game starts in landscape mode if the phone is in potrait orientation. If I move the phone to landscape orientation, scummvm rotates to upside-down potrait mode. So scummvm is always rotated 90° clockwise compared to the expected rotation.
yes, mouse movements work, and the left and right button, too. I also found out that I can map some functions to new keys (like the global options menu).
However, I still didn't manage to correct the wrong rotation. The game starts in landscape mode if the phone is in potrait orientation. If I move the phone to landscape orientation, scummvm rotates to upside-down potrait mode. So scummvm is always rotated 90° clockwise compared to the expected rotation.
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden