It's Time for ScummVM 1.2.0 Release Testing
Moderator: ScummVM Team
Bugs added to the tracker, sorry for the inconvenience, I am new at this testing/bugfinding stuffclone2727 wrote:Did you see the link to the bug tracker in the opening post? It's pretty straightforward... Not to mention there's a nice section in the FAQ for it.Warepire wrote:Not added to bugtracker because I don't know how to (New guy)
Question about personal nightmare
From the engines page on the wuki:
Complete engines in the latest unstable version
AGOS: Personal Nightmare
Gob: Fascination
SCI (SCI0-SCI1.1): Newer Sierra adventure games (based on FreeSCI)
I'm missing personal nightmare in the new games of the new release.
Is the wiki page not correct or have we got an orphaned game?
Cheers,
René
Complete engines in the latest unstable version
AGOS: Personal Nightmare
Gob: Fascination
SCI (SCI0-SCI1.1): Newer Sierra adventure games (based on FreeSCI)
I'm missing personal nightmare in the new games of the new release.
Is the wiki page not correct or have we got an orphaned game?
Cheers,
René
Re: Question about personal nightmare
I guess it's considered complete but Kirben did not approve (or maybe forgot :-P) to add it to the newly supported games in this release, thus it'll be included in one of the next releases.Truus999 wrote:From the engines page on the wuki:
Complete engines in the latest unstable version
AGOS: Personal Nightmare
Gob: Fascination
SCI (SCI0-SCI1.1): Newer Sierra adventure games (based on FreeSCI)
I'm missing personal nightmare in the new games of the new release.
Is the wiki page not correct or have we got an orphaned game?
Game: Maniac Mansion
Game Version: NES/English (US)
ScummVM Version: 1.3.0svn52909
OS: Win32 (Windows 7)
The game is completable, but the camera halting bug at the title and meteor police is back (Bug 1328120). The other bugs are still there, (Bug 3069656), (Bug 3069640).
Bug 3069659 didn't happen for me this time, but it might be because I tested with Windows. I'm going to try it again in Ubuntu.
I completed the game using Bernard to call the Meteor Police.
Game Version: NES/English (US)
ScummVM Version: 1.3.0svn52909
OS: Win32 (Windows 7)
The game is completable, but the camera halting bug at the title and meteor police is back (Bug 1328120). The other bugs are still there, (Bug 3069656), (Bug 3069640).
Bug 3069659 didn't happen for me this time, but it might be because I tested with Windows. I'm going to try it again in Ubuntu.
I completed the game using Bernard to call the Meteor Police.
- monster99f150
- Got a warning
- Posts: 51
- Joined: Thu Sep 30, 2010 1:17 am
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
Is that really appropriate for testing 1.2.0 though? The 1.2.0 branch and the trunk are already starting to diverge.KuroShiro wrote: It's compiled directly from the trunk. The daily build download is basically the same thing except that the engines that aren't officially supported in this release will not be enabled.
How exactly are they different? I've set up mingw to update the trunk and build with --enable-release automatically. Is this different than what you would get with the daily build?eriktorbjorn wrote:Is that really appropriate for testing 1.2.0 though? The 1.2.0 branch and the trunk are already starting to diverge.KuroShiro wrote: It's compiled directly from the trunk. The daily build download is basically the same thing except that the engines that aren't officially supported in this release will not be enabled.
Edit: Hm, just built it again (after a few days) and now it shows 1.2.0pre rather than 1.3.0svn.
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
The 1.2.0 branch is what will become the next stable release, so at least in theory there should only be bug fixes (or workarounds that may be fixed properly in some different way on the trunk later) on it. The trunk is still where the main development happens.KuroShiro wrote: How exactly are they different? I've set up mingw to update the trunk and build with --enable-release automatically. Is this different than what you would get with the daily build?
Kings Quest IV agi
OS Win 7
ScummVM 1.2.0 pre 52876
game: 1.0K Apple IIgs
No problems with the game. Sometimes distorted sounds but I can't compare them to the original so I'm not sure if those are bugs and I didn't file a bug report.
One thing. If you want to save a game and you wan't to re-use the one that's on top of the list it will say this slot is for autosave only. So the screen shows slot 1-12 (0 = autosave) and you select 1 you het this message. Shall I file a bug report for this?
Cheers,
René
ScummVM 1.2.0 pre 52876
game: 1.0K Apple IIgs
No problems with the game. Sometimes distorted sounds but I can't compare them to the original so I'm not sure if those are bugs and I didn't file a bug report.
One thing. If you want to save a game and you wan't to re-use the one that's on top of the list it will say this slot is for autosave only. So the screen shows slot 1-12 (0 = autosave) and you select 1 you het this message. Shall I file a bug report for this?
Cheers,
René
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
Re: Kings Quest IV agi
It seems it thinks the topmost slot is always the auto-save slot. That's easy enough to fix, though to be honest I don't see why the save dialog has to show the autosave slot at all. (I don't know if I should make any elaborate changes to the branch at this stage, but the simple fix at least belongs there.)Truus999 wrote:So the screen shows slot 1-12 (0 = autosave) and you select 1 you het this message. Shall I file a bug report for this?