A new engine. One for the Christopher Lloyd fans.
Moderator: ScummVM Team
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
A new engine. One for the Christopher Lloyd fans.
Just noticed the new Toon engine when updating my source.
I wish the team luck with the process. Needless to say I assume it's pointless trying it out right now.
Where there any other games that used the engine?
I wish the team luck with the process. Needless to say I assume it's pointless trying it out right now.
Where there any other games that used the engine?
- dreammaster
- ScummVM Developer
- Posts: 559
- Joined: Fri Nov 04, 2005 2:16 am
- Location: San Jose, California, USA
Re: A new engine. One for the Christopher Lloyd fans.
Actually, the game is already completable. From my brief testing so far, I noticed some minor graphic glitches, but nothing major.Red_Breast wrote:Just noticed the new Toon engine when updating my source.
I wish the team luck with the process. Needless to say I assume it's pointless trying it out right now.
Where there any other games that used the engine?
Re: A new engine. One for the Christopher Lloyd fans.
No, but it does share some resources with Kyra. Not enough similarities to be in the same engine, though.Red_Breast wrote:Where there any other games that used the engine?
- dreammaster
- ScummVM Developer
- Posts: 559
- Joined: Fri Nov 04, 2005 2:16 am
- Location: San Jose, California, USA
Make sure that when you click on the About button that the 'Toon' engine is listed. If you're using a downloaded daily build, it may still be on the 1.2 release branch, which doesn't have the engine. Apart from that, I just copied the contents of both CDs into a folder on my hard disk, and it detected the game. The folder should have four subfolders: act1, act2, burst, and misc.Sordid wrote:How can I add the game. I tried the newest svn but it fails to detect the game.
- McKnallski
- Posts: 68
- Joined: Tue Dec 08, 2009 2:32 pm
This is a Link to the always newest Daily Build for Windows.
http://buildbot.scummvm.org/snapshots/t ... st.tar.bz2
Toonstruck should work on this.
http://buildbot.scummvm.org/snapshots/t ... st.tar.bz2
Toonstruck should work on this.
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
get here for lastest version.kelmer wrote:I can't run it myself, it asks for a toon.dat file which says can be downloaded from the homepage, but I can't find it.
First of all I'd just like to say stunning work guys... I've been waiting patiently for months and now it's working almost flawlessly!
I do have a question though if I may...
Where does the data for toon.dat come from? Presumably it wasn't hand written by the ScummVM engineer, as it contains locations not in the final game... but I am a little confused as to why 'Flux Wildly' is misspelled... It shows up correctly when playing the game through DosBox, but in ScummVM it appears as 'Flux Wildlie', I'm guessing as a result of this file?
I do have a question though if I may...
Where does the data for toon.dat come from? Presumably it wasn't hand written by the ScummVM engineer, as it contains locations not in the final game... but I am a little confused as to why 'Flux Wildly' is misspelled... It shows up correctly when playing the game through DosBox, but in ScummVM it appears as 'Flux Wildlie', I'm guessing as a result of this file?