Would double tap work, or is there a corner case for that, as well?gus wrote:Grrr. This is why the right-mouse input sucks on Android - any input method I can think of has a corner case where it won't workvatvedt wrote:Yes, at least Full Throttle do req. a longpress to open the "action menu". I think Monkey Island 3 do the same.
ScummVM 1.2.0 for Android?
Moderator: ScummVM Team
Might be that the long-press is already mapped as right-mouse though, and that's why Full Throttle uses it. It does require it on the Android, but I can't speak for the PC version, since I've only played on Android. Been ages since I've played it on the pc, so I really don't remember. So it might be the best way to go anyhow. I'm using the unofficial by Lubomyr. He should know the key mappings. If his version uses long-press as right-mouse, go for it. If you don't find a better solution. For example on-screen mouse-buttonsgus wrote:Grrr. This is why the right-mouse input sucks on Android - any input method I can think of has a corner case where it won't work
Why not make it an option, so the user can select whichever right-click method works best with his/her device and game? Those with a camera button could select to use that, those with a search button could use that, and so on.gus wrote:Grrr. This is why the right-mouse input sucks on Android - any input method I can think of has a corner case where it won't work
Just like to chime in that I am super excited for this build to come to Android.
As for button inputs, would gestures work? So long press + move right equals right click, long press + move left equals left click.
Or even have it that long press Always equals long press left click and the only scenario for right click would be long press + move right.
I know not all Android phones support multi-touch, but there isn't really any panning going on in Adventure games, so no one should be slowly trailing their finger around.
That might satisfy every device?
Thanks for your support Gus!
As for button inputs, would gestures work? So long press + move right equals right click, long press + move left equals left click.
Or even have it that long press Always equals long press left click and the only scenario for right click would be long press + move right.
I know not all Android phones support multi-touch, but there isn't really any panning going on in Adventure games, so no one should be slowly trailing their finger around.
That might satisfy every device?
Thanks for your support Gus!
I've been looking forward to this since I bought my Droid. Hopefully it will appear in the marketplace soon.gus wrote:Sorry all - I have been working on some non-ScummVM things and didn't see the 1.2 announcement until only very recently. I'll submit my Droid fixes and get a build up asap (and finally update the version on the Android market).
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The unofficial works pretty good. The music is skipping a bit on the Hero, though. Hoping this gets fixed in the official version. The music and sound was both great on Android 1.5 with the official ScummVM.
The unofficial is two-part. Download and unpack the data file to the SD, and install the .apk file with the control mapping of your choice. Tested it now, and it works great, except for the irritating music skipping on the Hero. Much better than nothing though!
Really looking forward to the official one. Hoping it solves the music issues with the HTC Hero on android 2.1 and 2.2.
The unofficial is two-part. Download and unpack the data file to the SD, and install the .apk file with the control mapping of your choice. Tested it now, and it works great, except for the irritating music skipping on the Hero. Much better than nothing though!
Really looking forward to the official one. Hoping it solves the music issues with the HTC Hero on android 2.1 and 2.2.
- QuestingHero
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- QuestingHero
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Last night I was, as usually, checking Market and Lubomyrs site for updates on the Android port when I decided to visit http://sites.google.com/site/scummvmandroid/Home. To my surprise I found an update by Gus; scummvm-1.2.0-monolithic.apk in development, posted a couple of days ago.
I tried it with my Hero and Monkey Island 1 and Kings Quest 5 both works perfectly. No lagging or skipping music whatsoever.
Of course there's room for improvement, but It still works (ie. flows) better than the SDL-based port. It can't be that I'm the only one who has tested this version...
/Sebastian
I tried it with my Hero and Monkey Island 1 and Kings Quest 5 both works perfectly. No lagging or skipping music whatsoever.
Of course there's room for improvement, but It still works (ie. flows) better than the SDL-based port. It can't be that I'm the only one who has tested this version...
/Sebastian