Quick question about Win KQ6 mouse pointers
Moderator: ScummVM Team
- envisaged0ne
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m_kiewitz, can you please explain the copyright infringement that would keep you from taking a snapshot of a game that ScummVM supports and not let you post that picture in the configuration setup? And how does it differ from the hundreds of screenshots you post on the ScummVM homepage, showing pics of the games running with the program?
- MusicallyInspired
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Good point. Why is it illegal to distribute game screenshots? Or pieces of game screenshots?
So you don't think any of these artworks are at least decent?
And they count because they're fangames that ScummVM supports. But anyway, what does it matter as long as it's an SCI image that is dithered/undithered showing the example. It's just as legit as a genuine Sierra image.
So you don't think any of these artworks are at least decent?
And they count because they're fangames that ScummVM supports. But anyway, what does it matter as long as it's an SCI image that is dithered/undithered showing the example. It's just as legit as a genuine Sierra image.
Oh! Pretty! What game(s) are those?
First, let me begin by saying that adding support for Sierra-games might just be about one of the greatest things that ScummVM did. I even think ScummVM gets to a point where calling it just "ScummVM" just doesn't do this great program justice.
Personally, I see the undithering like a graphics filter (I know it isn't): I like 2xSAI best because it's combination of calculating the right color and slight blurring provides - in my opinion - the best upscaled graphics for most of these old games.
Still, it seems as if the crew of ScummVM think 2xHQ is the best one (judging by the fact they want all screenshots with that filter enabled). Personally, I think 2xHQ does too much guessing and provides a jittery unnatural picture.
However, that is my opinion. And thankfully, ScummVM lets me decide what I want. Thank you, ScummVM.
I think it should be the same for undithering. It's an option ScummVM provides that is not available in the original version. BUT you can enable it, if you want to.
Personally, I still don't know what I like more. I experimented with both modes and at the moment I tend to prefer the dithered graphics. They look softer and the colors just blend more into each other.
EDIT: Typos.
First, let me begin by saying that adding support for Sierra-games might just be about one of the greatest things that ScummVM did. I even think ScummVM gets to a point where calling it just "ScummVM" just doesn't do this great program justice.
Personally, I see the undithering like a graphics filter (I know it isn't): I like 2xSAI best because it's combination of calculating the right color and slight blurring provides - in my opinion - the best upscaled graphics for most of these old games.
Still, it seems as if the crew of ScummVM think 2xHQ is the best one (judging by the fact they want all screenshots with that filter enabled). Personally, I think 2xHQ does too much guessing and provides a jittery unnatural picture.
However, that is my opinion. And thankfully, ScummVM lets me decide what I want. Thank you, ScummVM.
I think it should be the same for undithering. It's an option ScummVM provides that is not available in the original version. BUT you can enable it, if you want to.
Personally, I still don't know what I like more. I experimented with both modes and at the moment I tend to prefer the dithered graphics. They look softer and the colors just blend more into each other.
EDIT: Typos.
- MusicallyInspired
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- Joined: Fri Mar 02, 2007 8:03 am
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The first one is an arcade game called Aquarius, the second is a demo from a title called Legend of the Lost Jewel, the third is one of my own screens from my unfinished King's Quest II SCI remake. The first two are available at http://sciprogramming.com/ along with a list of other fangames.balpat wrote:Oh! Pretty! What game(s) are those?
I'm not a lawyer. Anyway, the 36-hour Lemmings iPhone "port" for example got a cease and desist order. Although he copied graphics, sounds and even the actual name - and he also tried to sell it.envisaged0ne wrote:m_kiewitz, can you please explain the copyright infringement that would keep you from taking a snapshot of a game that ScummVM supports and not let you post that picture in the configuration setup?
Bleem for example got sued by Sony for just posting comparison screenshots on their website in 2000. In that case Bleem won, because the court saw this as fair use instead of copyright infrigment.
Anyway, I doubt that anyone in the ScummVM team wants to risk a lawsuit just to find out, what the court thinks about this case.
ffs. http://www.chillingeffects.org/copyright/faq.cgi#QID809
"Therefore, if one uses a screenshot of a copyrighted work without the proper license from the copyright holder, it is copyright infringement."
I don't post any screenshots, sev does.And how does it differ from the hundreds of screenshots you post on the ScummVM homepage, showing pics of the games running with the program?
Anyway, I guess posting screenshots here falls under fair use. It's the same as with capturing footage for a review.
On the other side, copying photos or artwork and using them on your own website, may also be copyright infrigment.
Last edited by m_kiewitz on Sat Nov 06, 2010 2:39 pm, edited 1 time in total.
- MusicallyInspired
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Probably, although it got slightly modified from the original. But it may also include your screenshots. It may be just the wrong nickname in some countries as well.MusicallyInspired wrote:I guess that includes using Graham as your forum avatar?
Although in those cases most of the time noone cares.
- envisaged0ne
- Posts: 162
- Joined: Mon Nov 01, 2010 9:17 am
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So, you think that after posting hundreds of screenshots on ScummVM's homepage, and using avatars, and openly supporting the playing of the games through your program, that if you had screen captures in the program itself, they'd suddenly decide to sue you for copyright infringement? I'm sorry, not trying to be insulting here, but that doesn't make any sense at all. Just kinda want you to think this through.
Also, as far as Bleem is concerned, Sony didn't like that the program would allow you to play the PS1 games through your computer as long as you had the original disc. Then people wouldn't need to buy the actual playstation console anymore. They also claimed that Bleem was using original code without there permission. Sony filed multiple lawsuits and lost all of them.
Also, as far as Bleem is concerned, Sony didn't like that the program would allow you to play the PS1 games through your computer as long as you had the original disc. Then people wouldn't need to buy the actual playstation console anymore. They also claimed that Bleem was using original code without there permission. Sony filed multiple lawsuits and lost all of them.
Why not just have the installer load a README on scummvm.org that had the examples? It should come under Fair Use as much as the screenshots on the home page or any of the copyrighted images on Wikipedia. An internet connection at that time should no longer be a issue. Most handheld devices can connect to the internet and many, if not most users, have an always on connection. It would make keeping the README up to date very easy.
Yes, many won't read the README, but if auto-loaded and the screenshots were right at the top of the page it could catch their attention. Many installers anymore do load a URL after they finish.
Yes, many won't read the README, but if auto-loaded and the screenshots were right at the top of the page it could catch their attention. Many installers anymore do load a URL after they finish.
One could argue that it would probably not work well for all devices that can run SCUMMVM, that not everyone is connected on the internet and that opening a browser or a readme file on install would probably bother some users.
Nah, I think the solution is alright as is. If you don't want to use possibly copyrights infringing screenshots, use a sample picture. If you don't want to use a sample picture on the basis that it wouldn't represent games accurately, one could argue that using a single screenshot from a game with 50+ wildly different backgrounds or so wouldn't be any more accurate. Then one could argue which of the 50+ backgrounds is the most representative for each and every single games... and it would never end.
A solution has been found, one that please both sides, all you need is a small picture that explains players what dithering is and how the undithering feature works, that is it. If none of the actual, original 16 colors dithered pictures floating on the internet fits, I'm sure it will be a pleasure for MusicallyInspired to dust his digital paintbrushes and paint you an entirely original one considering the alternative is to have one of the mode set by default without informing the users about the feature in question.
And I think this will be my last post on the subject, reading this discussion and finding a solution that pleases nearly everyone has been extremely fun, but seeing this solution undermined by nitpicks about the curtains' colors is slightly less.
Keep the good work, guys! I really look forward to play a couple of my favorite SCI0 games with the undithering feature on, now if only it was possible to access the Indy Quotient score page of Indiana Jones and the Last Crusade in SCUMMVM so I don't have to run it in dosbox when I replay that game to get maximum score, that would be perfect.
Nah, I think the solution is alright as is. If you don't want to use possibly copyrights infringing screenshots, use a sample picture. If you don't want to use a sample picture on the basis that it wouldn't represent games accurately, one could argue that using a single screenshot from a game with 50+ wildly different backgrounds or so wouldn't be any more accurate. Then one could argue which of the 50+ backgrounds is the most representative for each and every single games... and it would never end.
A solution has been found, one that please both sides, all you need is a small picture that explains players what dithering is and how the undithering feature works, that is it. If none of the actual, original 16 colors dithered pictures floating on the internet fits, I'm sure it will be a pleasure for MusicallyInspired to dust his digital paintbrushes and paint you an entirely original one considering the alternative is to have one of the mode set by default without informing the users about the feature in question.
And I think this will be my last post on the subject, reading this discussion and finding a solution that pleases nearly everyone has been extremely fun, but seeing this solution undermined by nitpicks about the curtains' colors is slightly less.
Keep the good work, guys! I really look forward to play a couple of my favorite SCI0 games with the undithering feature on, now if only it was possible to access the Indy Quotient score page of Indiana Jones and the Last Crusade in SCUMMVM so I don't have to run it in dosbox when I replay that game to get maximum score, that would be perfect.
So from now on, everyone will demand notifications of any features available in ScummVM. Why not add screen advertising different filters? Or sound examples of different sound setups?
I think this is unnecessary bloat. The simpliest solution is alreadey available - the checkbox is just enough. The only doubt is the initial state of this control...
But I suppose this feature is likely to interest unexperienced users. The purists should be able to turn it off easily. Like myself.
I think this is unnecessary bloat. The simpliest solution is alreadey available - the checkbox is just enough. The only doubt is the initial state of this control...
But I suppose this feature is likely to interest unexperienced users. The purists should be able to turn it off easily. Like myself.
- MusicallyInspired
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Where have I written so? I was refering to all different features enhancing (or should I say distorting?) original gameplay.MusicallyInspired wrote:Undithering is not a filter.
If you like. As for me, I don't really care. It's not THAT BIG problem to me. I can always turn them off. My <<ego>> doesn't prevent me to do so (but maybe that's because I'm able to type it <<LOWERCASE>>, the other way around it could be actually difficult, I can understand it) .MusicallyInspired wrote:Should we turn all filters on by default too?
- MusicallyInspired
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o_OSeldon wrote:If you like. As for me, I don't really care. It's not THAT BIG problem to me. I can always turn them off. My <<ego>> doesn't prevent me to do so (but maybe that's because I'm able to type it <<LOWERCASE>>, the other way around it could be actually difficult, I can understand it) .
What are you talking about?